메소드 | 설명 | |
---|---|---|
Deserialize ( GenericReader reader ) : void | ||
FireFieldItem ( Serial serial ) : System | ||
FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val ) : System | ||
FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val, int damage ) : System | ||
OnAfterDelete ( ) : void | ||
OnMoveOver ( Mobile m ) : bool | ||
Serialize ( GenericWriter writer ) : void |
public Deserialize ( GenericReader reader ) : void | ||
reader | GenericReader | |
리턴 | void |
public FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val ) : System | ||
itemID | int | |
loc | Point3D | |
caster | Mobile | |
map | Map | |
duration | System.TimeSpan | |
val | int | |
리턴 | System |
public FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val, int damage ) : System | ||
itemID | int | |
loc | Point3D | |
caster | Mobile | |
map | Map | |
duration | System.TimeSpan | |
val | int | |
damage | int | |
리턴 | System |