C# 클래스 Server.Spells.Fourth.FireFieldSpell.FireFieldItem

상속: Item
파일 보기 프로젝트 열기: Grimoric/RunUO.T2A

공개 메소드들

메소드 설명
Deserialize ( GenericReader reader ) : void
FireFieldItem ( Serial serial ) : System
FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val ) : System
FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val, int damage ) : System
OnAfterDelete ( ) : void
OnMoveOver ( Mobile m ) : bool
Serialize ( GenericWriter writer ) : void

메소드 상세

Deserialize() 공개 메소드

public Deserialize ( GenericReader reader ) : void
reader GenericReader
리턴 void

FireFieldItem() 공개 메소드

public FireFieldItem ( Serial serial ) : System
serial Serial
리턴 System

FireFieldItem() 공개 메소드

public FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val ) : System
itemID int
loc Point3D
caster Mobile
map Map
duration System.TimeSpan
val int
리턴 System

FireFieldItem() 공개 메소드

public FireFieldItem ( int itemID, Point3D loc, Mobile caster, Map map, System.TimeSpan duration, int val, int damage ) : System
itemID int
loc Point3D
caster Mobile
map Map
duration System.TimeSpan
val int
damage int
리턴 System

OnAfterDelete() 공개 메소드

public OnAfterDelete ( ) : void
리턴 void

OnMoveOver() 공개 메소드

public OnMoveOver ( Mobile m ) : bool
m Mobile
리턴 bool

Serialize() 공개 메소드

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
리턴 void