C# 클래스 ScriptRuntime.AnimationComponent

상속: ScriptRuntime.Component
파일 보기 프로젝트 열기: Genesis-3D/Genesis-3D 1 사용 예제들

비공개 메소드들

메소드 설명
ICall_AnimationComponent_AddAffectedNodes ( AnimationComponent self, String animName, String nodeName, bool recursive ) : void
ICall_AnimationComponent_AddAttachedActor ( AnimationComponent self, ScriptRuntime.Actor actor, String skelName ) : void
ICall_AnimationComponent_BlendingAnimation ( AnimationComponent self, String name, float weight, float time ) : void
ICall_AnimationComponent_CrossFading ( AnimationComponent self, String name, int type, float time ) : void
ICall_AnimationComponent_GetAnimFrameCount ( AnimationComponent self, String name ) : int
ICall_AnimationComponent_GetCurAnimCurrentFrame ( AnimationComponent self ) : float
ICall_AnimationComponent_GetCurrentAnimFrameCount ( AnimationComponent self ) : int
ICall_AnimationComponent_GetCurrentAnimation ( AnimationComponent self ) : String
ICall_AnimationComponent_GetCurrentFrame ( AnimationComponent self, String name ) : float
ICall_AnimationComponent_GetNodeTransform ( AnimationComponent self, String name, Matrix44 &matrix ) : bool
ICall_AnimationComponent_GetWrapMode ( AnimationComponent self, String name ) : int
ICall_AnimationComponent_IsAnimationPlaying ( AnimationComponent self, String name ) : bool
ICall_AnimationComponent_PlayAnimation ( AnimationComponent self, String name ) : void
ICall_AnimationComponent_RemoveAffectedNodes_2 ( AnimationComponent self, String animName, String nodeName, bool recursive ) : void
ICall_AnimationComponent_RemoveAttachedActor ( AnimationComponent self, ScriptRuntime.Actor actor ) : void
ICall_AnimationComponent_SetAnimationID ( AnimationComponent self, String id ) : void
ICall_AnimationComponent_SetAnimationLayer ( AnimationComponent self, String name, int layer ) : void
ICall_AnimationComponent_SetAnimationSpeed ( AnimationComponent self, String name, float speed ) : void
ICall_AnimationComponent_SetAnimationWrapMode ( AnimationComponent self, String name, int wrapMode ) : void
ICall_AnimationComponent_StopAnimation ( AnimationComponent self, String name ) : void