메소드 | 설명 | |
---|---|---|
Initialize ( ) : void | ||
TechnicalHero ( |
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Update ( |
public TechnicalHero ( |
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game | ||
world | ||
life | int | |
takenDamageCollision | int | |
givenDamageCollision | int | |
speed1 | int | |
speed2 | int | |
skin | Sprite | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |