메소드 | 설명 | |
---|---|---|
GiveDirection ( ) : Vector2 | ||
MemorizeDirection ( Vector2 direction ) : void | ||
RotatingShot ( |
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Update ( |
public MemorizeDirection ( Vector2 direction ) : void | ||
direction | Vector2 | |
리턴 | void |
public RotatingShot ( |
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game | ||
world | ||
invincibleTimeMillisec | int | |
isAGoodShot | bool | |
rotation | float | |
hitbox | int | |
skin | ||
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |