Method | Description | |
---|---|---|
GiveDirection ( ) : Vector2 | ||
MemorizeDirection ( Vector2 direction ) : void | ||
RotatingShot ( |
||
Update ( |
public MemorizeDirection ( Vector2 direction ) : void | ||
direction | Vector2 | |
return | void |
public RotatingShot ( |
||
game | ||
world | ||
invincibleTimeMillisec | int | |
isAGoodShot | bool | |
rotation | float | |
hitbox | int | |
skin | ||
return | System |
public Update ( |
||
gameTime | ||
return | void |