메소드 | 설명 | |
---|---|---|
Die ( ) : void | ||
Hero ( |
||
Initialize ( ) : void | ||
PowerShoot ( ) : void | ||
StrongShoot ( ) : void | ||
Update ( |
||
WeakShoot ( ) : void |
public Hero ( |
||
game | ||
world | ||
life | int | |
takenDamageCollision | int | |
givenDamageCollision | int | |
speed1 | int | |
speed2 | int | |
skin | Sprite | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |