메소드 | 설명 | |
---|---|---|
Abort ( ) : void | ||
AddStream ( Stream newStream ) : void | ||
Flush ( ) : void | ||
Receive ( ) : GameDataPacket | ||
ReceiveAsync ( ) : void | ||
Send ( GameDataPacket packet, bool doRecord = true ) : void | ||
SendAsync ( GameDataPacket packet ) : void | ||
ServerGamer ( ) : System | ||
StartReceiver ( ) : void | ||
StartSender ( ) : void | ||
Stop ( ) : void |
메소드 | 설명 | |
---|---|---|
ReceiveLoop ( ) : void | ||
SendLoop ( ) : void |
public Send ( GameDataPacket packet, bool doRecord = true ) : void | ||
packet | GameDataPacket | |
doRecord | bool | |
리턴 | void |