C# 클래스 SagaMap.MapClient

파일 보기 프로젝트 열기: Willyham/SagaRO2 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Char SagaDB.Actors.ActorPC
Party Party.Party
Pc PC
RewardChoice List
RewardFunc Delegate
TradeItems byte>.Dictionary
TradeMoney int
initialized bool
lastHeartbeat long
map Map
state SESSION_STATE

공개 메소드들

메소드 설명
CheckWeaponEXP ( ) : void
Disconnect ( ) : void
MapClient ( Socket mSock, Packet>.Dictionary mCommandTable, uint session ) : System
MapClient ( uint session ) : System
OnCorpseCleared ( Packets p ) : void
OnDeleteItem ( SagaMap p ) : void
OnDisconnect ( ) : void
OnDiveDown ( ) : void

The character is going underwater, activate the oxygen task.

OnDiveUp ( ) : void
OnDropSelect ( SagaMap p ) : void
OnGetAttribute ( SagaMap p ) : void
OnGetCancel ( SagaMap p ) : void
OnGetHateInfo ( SagaMap p ) : void
OnHeartbeat ( Packets p ) : void
OnItemToggle ( SagaMap p ) : void
OnJobChange ( Packets p ) : void

Call the job change method from the PC class. Pc.OnJobChange

OnJobChangeCosts ( SagaMap p ) : void
OnLeaveNPC ( Packets p ) : void
OnLogout ( SagaMap p ) : void
OnMarketBuyItem ( Packets p ) : void
OnMarketDeleteItem ( Packets p ) : void
OnMarketGetComment ( Packets p ) : void
OnMarketGetMessage ( Packets p ) : void
OnMarketOwnItem ( Packets p ) : void
OnMarketRegister ( Packets p ) : void
OnMarketSearch ( Packets p ) : void
OnMarketUpdateComment ( Packets p ) : void
OnMoveItem ( SagaMap p ) : void
OnMoveWeapon ( SagaMap p ) : void
OnNPCChat ( Npc npc ) : void
OnNPCChat ( Packets p ) : void
OnNPCDropList ( SagaMap p ) : void
OnNPCMenu ( Packets p ) : void
OnNPCShopBuy ( SagaMap p ) : void
OnNPCShopSell ( SagaMap p ) : void
OnPartyAccept ( SagaMap p ) : void
OnPartyInvite ( SagaMap p ) : void

Will be called if a player sends a party invite packet

OnPartyInviteCancel ( SagaMap p ) : void
OnPartyKick ( SagaMap p ) : void
OnPartyMode ( SagaMap p ) : void
OnPartyQuit ( SagaMap p ) : void
OnPersonalRequest ( Packets p ) : void
OnQuestCompleted ( Packets p ) : void
OnQuestConfirm ( Packets p ) : void
OnQuestConfirmCancel ( Packets p ) : void
OnQuestRewardChoice ( Packets p ) : void
OnRemoveSpecialSkill ( Packets p ) : void
OnRepaireEquip ( Packets p ) : void
OnSelectButton ( SagaMap p ) : void
OnSendChangeState ( SagaMap p ) : void

Update the state of the client and send to all other actors

OnSendChat ( SagaMap p ) : void

Receive the chat from the client, check if its an AtCommand (GM command). Send the output to all the clients in the area.

OnSendDemandMapID ( SagaMap p ) : void

Receive the packet from the client that demands for the mapid.

OnSendFall ( Packets p ) : void

Receive the fall from the client. Damage the client for an 8th of the units fallen? Send the client the result of the fall.

OnSendGUID ( SagaMap p ) : void
OnSendHomePoint ( SagaMap p ) : void

If the client is dead, send back to the home point. If the type is 1, send back to a save point at the Cattleya's co=ords. Remove some durability from the items as a dying penalty.

OnSendIdentity ( SagaMap p ) : void

Receive the identity of the client.

OnSendJump ( SagaMap p ) : void

Receive the client jumping. If the client was sitting, remove the Regeneration bonus. Broardcast the jump to all actors.

OnSendKey ( SagaMap p ) : void
OnSendMapLoaded ( SagaMap p ) : void

Get a packet from the client indicated it's done loading.

OnSendMoveStart ( SagaMap p ) : void

Receive the movement vector from the client. Standard running speed is 500, or 250 for running backwards.

OnSendMoveStop ( SagaMap p ) : void

Receive the signal that a character stopped moving.

OnSendUsePortal ( SagaMap p ) : void

Receive a portal usage from the client, check the portal in the PortalManager Raise a warning if the portal isn't found. PortalManager.GetPortal

OnSendWhisper ( SagaMap p ) : void

Receive the whisper from the client. Check if the recipient is online from the MapClientManager Send a whisper to the other player.

OnSendYaw ( SagaMap p ) : void

Receive the yaw from the client when the user rotates the screen. Should be used to calculate the direction to the monster for attacking

OnSetSpecialSkill ( Packets p ) : void
OnSkillAddSpecial ( SagaMap p ) : void
OnSkillCast ( Packets p ) : void
OnSkillCastCancel ( Packets p ) : void
OnSkillToggle ( Packets p ) : void
OnSortInvList ( SagaMap p ) : void
OnStatUpdate ( SagaMap p ) : void

Receive the stat update from the client. The input is checked in the PC class to make sure the client doesn't try and add points they don't have. Send all the updates to the client. Pc.OnStatUpdate

OnSupplyExchange ( Packets p ) : void
OnSupplySelect ( Packets p ) : void
OnTrade ( SagaMap p ) : void
OnTradeCancel ( SagaMap p ) : void
OnTradeConfirm ( SagaMap p ) : void
OnTradeItem ( SagaMap p ) : void
OnTradeListConfirm ( SagaMap p ) : void
OnTradeMoney ( SagaMap p ) : void
OnTradeOther ( SagaMap p ) : void
OnUseDye ( SagaMap p ) : void
OnUseMap ( Packets p ) : void
OnUseOffensiveSkill ( Packets p ) : void
OnUsePromiseStone ( byte map, float x, float y, float z ) : void
OnWantQuestGroupList ( SagaMap p ) : void

07 01 Receive the quest group list from the client.

OnWantSetSpeciality ( Packets p ) : void
OnWarp ( Packets p ) : void
OnWeaponAuge ( SagaMap p ) : void
OnWeaponSwitch ( SagaMap p ) : void
OnWeaponUpgrade ( Packets p ) : void
OxygenTakeDamage ( ) : void

When oxygen runs out, damage the char for 10% of health per second.

RequestHeartbeat ( ) : void
ResetTradeItems ( byte type ) : void
ResetTradeStatus ( byte type ) : void
SendBattleStatus ( ) : void

Update the Battle Status in client's equipment window

SendCharStatus ( ushort visiblefield ) : void

Send all the status to the client. Send: Job, EXP, HP/SP, LC/LP and basic info on all other party members

SendEquipList ( ) : void

Get a list of the equipment (which is equiped, not just the items).

SendExtStats ( ) : void

Send the stats to the client TODO: Add stat bonuses for jobs.

SendInventoryList ( ) : void

Get a list of the inventory items and send it to the client.

SendMaxInvSlots ( ) : void

Send invetory slot count. Default value 254

SendMessage ( string from, string text ) : void

Send a message to the client

SendMessage ( string from, string text, Packets type ) : void

Send a message to the client

SendPartyInviteResult ( Packets result ) : void
SendQuestInfo ( ) : void

Send the Quest information of a client

SendShortcutsList ( ) : void

Send a shortcut list to the client aka 'Quick Page'.

SendSkillEffect ( uint addition, SkillEffects effect, uint amount ) : void
SendSkillList ( ) : void

Send the skill list to the client. Skills sorted by Battle, Living and Special.

SendTradeResult ( TradeResults result ) : void
SendTradeStatus ( uint targetid, TradeResults status ) : void
SendTradeStatusOther ( uint targetid, TradeResults status ) : void
SendWeaponList ( ) : void

Send a list of weapons currently in use

SendZeny ( ) : void

Update the Zeny of the client. One value for Zeny and Rufi. '12000' = 1 Zeni 2000 Rufi.

ToString ( ) : string
UpdateSkillEXP ( uint id, uint exp ) : void

Add EXP to a skill and update the client.

UpdateWeaponInfo ( Packets type, uint value ) : void

Make an update to the weapon

비공개 메소드들

메소드 설명
CheckMarketItemValid ( List list ) : void

check if a marketplace item is still valid

메소드 상세

CheckWeaponEXP() 공개 메소드

public CheckWeaponEXP ( ) : void
리턴 void

Disconnect() 공개 메소드

public Disconnect ( ) : void
리턴 void

MapClient() 공개 메소드

public MapClient ( Socket mSock, Packet>.Dictionary mCommandTable, uint session ) : System
mSock Socket
mCommandTable Packet>.Dictionary
session uint
리턴 System

MapClient() 공개 메소드

public MapClient ( uint session ) : System
session uint
리턴 System

OnCorpseCleared() 공개 메소드

public OnCorpseCleared ( Packets p ) : void
p Packets
리턴 void

OnDeleteItem() 공개 메소드

public OnDeleteItem ( SagaMap p ) : void
p SagaMap
리턴 void

OnDisconnect() 공개 메소드

public OnDisconnect ( ) : void
리턴 void

OnDiveDown() 공개 메소드

The character is going underwater, activate the oxygen task.
public OnDiveDown ( ) : void
리턴 void

OnDiveUp() 공개 메소드

public OnDiveUp ( ) : void
리턴 void

OnDropSelect() 공개 메소드

public OnDropSelect ( SagaMap p ) : void
p SagaMap
리턴 void

OnGetAttribute() 공개 메소드

public OnGetAttribute ( SagaMap p ) : void
p SagaMap
리턴 void

OnGetCancel() 공개 메소드

public OnGetCancel ( SagaMap p ) : void
p SagaMap
리턴 void

OnGetHateInfo() 공개 메소드

public OnGetHateInfo ( SagaMap p ) : void
p SagaMap
리턴 void

OnHeartbeat() 공개 메소드

public OnHeartbeat ( Packets p ) : void
p Packets
리턴 void

OnItemToggle() 공개 메소드

public OnItemToggle ( SagaMap p ) : void
p SagaMap
리턴 void

OnJobChange() 공개 메소드

Call the job change method from the PC class. Pc.OnJobChange
public OnJobChange ( Packets p ) : void
p Packets
리턴 void

OnJobChangeCosts() 공개 메소드

public OnJobChangeCosts ( SagaMap p ) : void
p SagaMap
리턴 void

OnLeaveNPC() 공개 메소드

public OnLeaveNPC ( Packets p ) : void
p Packets
리턴 void

OnLogout() 공개 메소드

public OnLogout ( SagaMap p ) : void
p SagaMap
리턴 void

OnMarketBuyItem() 공개 메소드

public OnMarketBuyItem ( Packets p ) : void
p Packets
리턴 void

OnMarketDeleteItem() 공개 메소드

public OnMarketDeleteItem ( Packets p ) : void
p Packets
리턴 void

OnMarketGetComment() 공개 메소드

public OnMarketGetComment ( Packets p ) : void
p Packets
리턴 void

OnMarketGetMessage() 공개 메소드

public OnMarketGetMessage ( Packets p ) : void
p Packets
리턴 void

OnMarketOwnItem() 공개 메소드

public OnMarketOwnItem ( Packets p ) : void
p Packets
리턴 void

OnMarketRegister() 공개 메소드

public OnMarketRegister ( Packets p ) : void
p Packets
리턴 void

OnMarketSearch() 공개 메소드

public OnMarketSearch ( Packets p ) : void
p Packets
리턴 void

OnMarketUpdateComment() 공개 메소드

public OnMarketUpdateComment ( Packets p ) : void
p Packets
리턴 void

OnMoveItem() 공개 메소드

public OnMoveItem ( SagaMap p ) : void
p SagaMap
리턴 void

OnMoveWeapon() 공개 메소드

public OnMoveWeapon ( SagaMap p ) : void
p SagaMap
리턴 void

OnNPCChat() 공개 메소드

public OnNPCChat ( Npc npc ) : void
npc Npc
리턴 void

OnNPCChat() 공개 메소드

public OnNPCChat ( Packets p ) : void
p Packets
리턴 void

OnNPCDropList() 공개 메소드

public OnNPCDropList ( SagaMap p ) : void
p SagaMap
리턴 void

OnNPCMenu() 공개 메소드

public OnNPCMenu ( Packets p ) : void
p Packets
리턴 void

OnNPCShopBuy() 공개 메소드

public OnNPCShopBuy ( SagaMap p ) : void
p SagaMap
리턴 void

OnNPCShopSell() 공개 메소드

public OnNPCShopSell ( SagaMap p ) : void
p SagaMap
리턴 void

OnPartyAccept() 공개 메소드

public OnPartyAccept ( SagaMap p ) : void
p SagaMap
리턴 void

OnPartyInvite() 공개 메소드

Will be called if a player sends a party invite packet
public OnPartyInvite ( SagaMap p ) : void
p SagaMap packet instance containing the to be invited player's name
리턴 void

OnPartyInviteCancel() 공개 메소드

public OnPartyInviteCancel ( SagaMap p ) : void
p SagaMap
리턴 void

OnPartyKick() 공개 메소드

public OnPartyKick ( SagaMap p ) : void
p SagaMap
리턴 void

OnPartyMode() 공개 메소드

public OnPartyMode ( SagaMap p ) : void
p SagaMap
리턴 void

OnPartyQuit() 공개 메소드

public OnPartyQuit ( SagaMap p ) : void
p SagaMap
리턴 void

OnPersonalRequest() 공개 메소드

public OnPersonalRequest ( Packets p ) : void
p Packets
리턴 void

OnQuestCompleted() 공개 메소드

public OnQuestCompleted ( Packets p ) : void
p Packets
리턴 void

OnQuestConfirm() 공개 메소드

public OnQuestConfirm ( Packets p ) : void
p Packets
리턴 void

OnQuestConfirmCancel() 공개 메소드

public OnQuestConfirmCancel ( Packets p ) : void
p Packets
리턴 void

OnQuestRewardChoice() 공개 메소드

public OnQuestRewardChoice ( Packets p ) : void
p Packets
리턴 void

OnRemoveSpecialSkill() 공개 메소드

public OnRemoveSpecialSkill ( Packets p ) : void
p Packets
리턴 void

OnRepaireEquip() 공개 메소드

public OnRepaireEquip ( Packets p ) : void
p Packets
리턴 void

OnSelectButton() 공개 메소드

public OnSelectButton ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendChangeState() 공개 메소드

Update the state of the client and send to all other actors
public OnSendChangeState ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendChat() 공개 메소드

Receive the chat from the client, check if its an AtCommand (GM command). Send the output to all the clients in the area.
public OnSendChat ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendDemandMapID() 공개 메소드

Receive the packet from the client that demands for the mapid.
public OnSendDemandMapID ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendFall() 공개 메소드

Receive the fall from the client. Damage the client for an 8th of the units fallen? Send the client the result of the fall.
public OnSendFall ( Packets p ) : void
p Packets
리턴 void

OnSendGUID() 공개 메소드

public OnSendGUID ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendHomePoint() 공개 메소드

If the client is dead, send back to the home point. If the type is 1, send back to a save point at the Cattleya's co=ords. Remove some durability from the items as a dying penalty.
public OnSendHomePoint ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendIdentity() 공개 메소드

Receive the identity of the client.
public OnSendIdentity ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendJump() 공개 메소드

Receive the client jumping. If the client was sitting, remove the Regeneration bonus. Broardcast the jump to all actors.
public OnSendJump ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendKey() 공개 메소드

public OnSendKey ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendMapLoaded() 공개 메소드

Get a packet from the client indicated it's done loading.
public OnSendMapLoaded ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendMoveStart() 공개 메소드

Receive the movement vector from the client. Standard running speed is 500, or 250 for running backwards.
public OnSendMoveStart ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendMoveStop() 공개 메소드

Receive the signal that a character stopped moving.
public OnSendMoveStop ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendUsePortal() 공개 메소드

Receive a portal usage from the client, check the portal in the PortalManager Raise a warning if the portal isn't found. PortalManager.GetPortal
public OnSendUsePortal ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendWhisper() 공개 메소드

Receive the whisper from the client. Check if the recipient is online from the MapClientManager Send a whisper to the other player.
public OnSendWhisper ( SagaMap p ) : void
p SagaMap
리턴 void

OnSendYaw() 공개 메소드

Receive the yaw from the client when the user rotates the screen. Should be used to calculate the direction to the monster for attacking
public OnSendYaw ( SagaMap p ) : void
p SagaMap
리턴 void

OnSetSpecialSkill() 공개 메소드

public OnSetSpecialSkill ( Packets p ) : void
p Packets
리턴 void

OnSkillAddSpecial() 공개 메소드

public OnSkillAddSpecial ( SagaMap p ) : void
p SagaMap
리턴 void

OnSkillCast() 공개 메소드

public OnSkillCast ( Packets p ) : void
p Packets
리턴 void

OnSkillCastCancel() 공개 메소드

public OnSkillCastCancel ( Packets p ) : void
p Packets
리턴 void

OnSkillToggle() 공개 메소드

public OnSkillToggle ( Packets p ) : void
p Packets
리턴 void

OnSortInvList() 공개 메소드

public OnSortInvList ( SagaMap p ) : void
p SagaMap
리턴 void

OnStatUpdate() 공개 메소드

Receive the stat update from the client. The input is checked in the PC class to make sure the client doesn't try and add points they don't have. Send all the updates to the client. Pc.OnStatUpdate
public OnStatUpdate ( SagaMap p ) : void
p SagaMap
리턴 void

OnSupplyExchange() 공개 메소드

public OnSupplyExchange ( Packets p ) : void
p Packets
리턴 void

OnSupplySelect() 공개 메소드

public OnSupplySelect ( Packets p ) : void
p Packets
리턴 void

OnTrade() 공개 메소드

public OnTrade ( SagaMap p ) : void
p SagaMap
리턴 void

OnTradeCancel() 공개 메소드

public OnTradeCancel ( SagaMap p ) : void
p SagaMap
리턴 void

OnTradeConfirm() 공개 메소드

public OnTradeConfirm ( SagaMap p ) : void
p SagaMap
리턴 void

OnTradeItem() 공개 메소드

public OnTradeItem ( SagaMap p ) : void
p SagaMap
리턴 void

OnTradeListConfirm() 공개 메소드

public OnTradeListConfirm ( SagaMap p ) : void
p SagaMap
리턴 void

OnTradeMoney() 공개 메소드

public OnTradeMoney ( SagaMap p ) : void
p SagaMap
리턴 void

OnTradeOther() 공개 메소드

public OnTradeOther ( SagaMap p ) : void
p SagaMap
리턴 void

OnUseDye() 공개 메소드

public OnUseDye ( SagaMap p ) : void
p SagaMap
리턴 void

OnUseMap() 공개 메소드

public OnUseMap ( Packets p ) : void
p Packets
리턴 void

OnUseOffensiveSkill() 공개 메소드

public OnUseOffensiveSkill ( Packets p ) : void
p Packets
리턴 void

OnUsePromiseStone() 공개 메소드

public OnUsePromiseStone ( byte map, float x, float y, float z ) : void
map byte
x float
y float
z float
리턴 void

OnWantQuestGroupList() 공개 메소드

07 01 Receive the quest group list from the client.
public OnWantQuestGroupList ( SagaMap p ) : void
p SagaMap
리턴 void

OnWantSetSpeciality() 공개 메소드

public OnWantSetSpeciality ( Packets p ) : void
p Packets
리턴 void

OnWarp() 공개 메소드

public OnWarp ( Packets p ) : void
p Packets
리턴 void

OnWeaponAuge() 공개 메소드

public OnWeaponAuge ( SagaMap p ) : void
p SagaMap
리턴 void

OnWeaponSwitch() 공개 메소드

public OnWeaponSwitch ( SagaMap p ) : void
p SagaMap
리턴 void

OnWeaponUpgrade() 공개 메소드

public OnWeaponUpgrade ( Packets p ) : void
p Packets
리턴 void

OxygenTakeDamage() 공개 메소드

When oxygen runs out, damage the char for 10% of health per second.
public OxygenTakeDamage ( ) : void
리턴 void

RequestHeartbeat() 공개 메소드

public RequestHeartbeat ( ) : void
리턴 void

ResetTradeItems() 공개 메소드

public ResetTradeItems ( byte type ) : void
type byte
리턴 void

ResetTradeStatus() 공개 메소드

public ResetTradeStatus ( byte type ) : void
type byte
리턴 void

SendBattleStatus() 공개 메소드

Update the Battle Status in client's equipment window
public SendBattleStatus ( ) : void
리턴 void

SendCharStatus() 공개 메소드

Send all the status to the client. Send: Job, EXP, HP/SP, LC/LP and basic info on all other party members
public SendCharStatus ( ushort visiblefield ) : void
visiblefield ushort 0 for none, 4 for jexp, 32 for cexp, 36 for both
리턴 void

SendEquipList() 공개 메소드

Get a list of the equipment (which is equiped, not just the items).
public SendEquipList ( ) : void
리턴 void

SendExtStats() 공개 메소드

Send the stats to the client TODO: Add stat bonuses for jobs.
public SendExtStats ( ) : void
리턴 void

SendInventoryList() 공개 메소드

Get a list of the inventory items and send it to the client.
public SendInventoryList ( ) : void
리턴 void

SendMaxInvSlots() 공개 메소드

Send invetory slot count. Default value 254
public SendMaxInvSlots ( ) : void
리턴 void

SendMessage() 공개 메소드

Send a message to the client
public SendMessage ( string from, string text ) : void
from string Who to display the message from
text string The text to send to the client
리턴 void

SendMessage() 공개 메소드

Send a message to the client
public SendMessage ( string from, string text, Packets type ) : void
from string Who to display the message from
text string The text to send to the client
type Packets Type: NORMAL, PARTY, YELL, SYSTEM_MESSAGE, CHANEL, SYSTEM_MESSAGE_RED
리턴 void

SendPartyInviteResult() 공개 메소드

public SendPartyInviteResult ( Packets result ) : void
result Packets
리턴 void

SendQuestInfo() 공개 메소드

Send the Quest information of a client
public SendQuestInfo ( ) : void
리턴 void

SendShortcutsList() 공개 메소드

Send a shortcut list to the client aka 'Quick Page'.
public SendShortcutsList ( ) : void
리턴 void

SendSkillEffect() 공개 메소드

public SendSkillEffect ( uint addition, SkillEffects effect, uint amount ) : void
addition uint
effect SkillEffects
amount uint
리턴 void

SendSkillList() 공개 메소드

Send the skill list to the client. Skills sorted by Battle, Living and Special.
public SendSkillList ( ) : void
리턴 void

SendTradeResult() 공개 메소드

public SendTradeResult ( TradeResults result ) : void
result TradeResults
리턴 void

SendTradeStatus() 공개 메소드

public SendTradeStatus ( uint targetid, TradeResults status ) : void
targetid uint
status TradeResults
리턴 void

SendTradeStatusOther() 공개 메소드

public SendTradeStatusOther ( uint targetid, TradeResults status ) : void
targetid uint
status TradeResults
리턴 void

SendWeaponList() 공개 메소드

Send a list of weapons currently in use
public SendWeaponList ( ) : void
리턴 void

SendZeny() 공개 메소드

Update the Zeny of the client. One value for Zeny and Rufi. '12000' = 1 Zeni 2000 Rufi.
public SendZeny ( ) : void
리턴 void

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

UpdateSkillEXP() 공개 메소드

Add EXP to a skill and update the client.
public UpdateSkillEXP ( uint id, uint exp ) : void
id uint Skill Id to update
exp uint Ammount of EXP
리턴 void

UpdateWeaponInfo() 공개 메소드

Make an update to the weapon
public UpdateWeaponInfo ( Packets type, uint value ) : void
type Packets Level, EXP, Durability
value uint value to add
리턴 void

프로퍼티 상세

Char 공개적으로 프로퍼티

The ActorPC associated with this session.
public ActorPC,SagaDB.Actors Char
리턴 SagaDB.Actors.ActorPC

Party 공개적으로 프로퍼티

public Party.Party Party
리턴 Party.Party

Pc 공개적으로 프로퍼티

public PC Pc
리턴 PC

RewardChoice 공개적으로 프로퍼티

public List RewardChoice
리턴 List

RewardFunc 공개적으로 프로퍼티

public Delegate RewardFunc
리턴 Delegate

TradeItems 공개적으로 프로퍼티

public Dictionary TradeItems
리턴 byte>.Dictionary

TradeMoney 공개적으로 프로퍼티

public int TradeMoney
리턴 int

initialized 공개적으로 프로퍼티

public bool initialized
리턴 bool

lastHeartbeat 공개적으로 프로퍼티

The time of the last heartbeat answer from the client.
public long lastHeartbeat
리턴 long

map 공개적으로 프로퍼티

The Map associated with this session.
public Map map
리턴 Map

state 공개적으로 프로퍼티

public SESSION_STATE state
리턴 SESSION_STATE