C# 클래스 SafeAndFree.GameEngine

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
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공개 메소드들

메소드 설명
GameEngine ( ) : System
Load ( Screens screenToLoad ) : void

Load a game screen to be the active one (drawn and updated every update loop). Only one screen can be active at any time.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

We have no game components to load.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

GameEngine() 공개 메소드

public GameEngine ( ) : System
리턴 System

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
We have no game components to load.
protected Initialize ( ) : void
리턴 void

Load() 공개 메소드

Load a game screen to be the active one (drawn and updated every update loop). Only one screen can be active at any time.
public Load ( Screens screenToLoad ) : void
screenToLoad Screens The screen to set as active.
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void