Méthode | Description | |
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GameEngine ( ) : System | ||
Load ( Screens screenToLoad ) : void |
Load a game screen to be the active one (drawn and updated every update loop). Only one screen can be active at any time.
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Méthode | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well. We have no game components to load. |
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
public Load ( Screens screenToLoad ) : void | ||
screenToLoad | Screens | The screen to set as active. |
Résultat | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |