메소드 |
설명 |
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FairingContainer ( GameObject root, int cylinderFaces, int numberOfPanels, float thickness ) : System |
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addRing ( float height, float radius ) : void |
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clearProfile ( ) : void |
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enableColliders ( bool val ) : void |
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enableRender ( bool val ) : void |
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generateFairing ( ) : void |
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getBottomRadius ( ) : float |
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getHeight ( ) : float |
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getTopRadius ( ) : float |
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jettisonPanels ( Part part, float force, Vector3 jettisonDirection, float perPanelMass ) : void |
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recreateModels ( ) : void |
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reparentFairing ( Transform newParent, bool nest ) : void |
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setMaterial ( Material mat ) : void |
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setNumberOfPanels ( int panels, bool recreate ) : void |
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setOpacity ( float value ) : void |
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setPanelRotations ( float angle ) : void |
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