프로퍼티 | 타입 | 설명 | |
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bottomUV | |||
insideUV | |||
outsideUV | |||
topUV |
메소드 | 설명 | |
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CylinderMeshGenerator ( Vector3 offset, int faces, float height, float bottomRadius, float topRadius, float bottomInnerRadius, float topInnerRadius ) : System | ||
generateColliders ( ) : UnityEngine.GameObject[] | ||
generateMesh ( ) : |
public CylinderMeshGenerator ( Vector3 offset, int faces, float height, float bottomRadius, float topRadius, float bottomInnerRadius, float topInnerRadius ) : System | ||
offset | Vector3 | |
faces | int | |
height | float | |
bottomRadius | float | |
topRadius | float | |
bottomInnerRadius | float | |
topInnerRadius | float | |
리턴 | System |
public generateColliders ( ) : UnityEngine.GameObject[] | ||
리턴 | UnityEngine.GameObject[] |