메소드 | 설명 | |
---|---|---|
PhysicsManager ( Microsoft.Xna.Framework.Game game ) : System | ||
createMouseJoint ( Vector2 point ) : void | ||
createRemoteMouseJoint ( |
||
destroyMouseJoint ( ) : void | ||
destroyRemoteMouseJoint ( ) : void | ||
drawDebugView ( ) : void | ||
moveMouseJoint ( Vector2 point ) : void | ||
moveRemoteMouseJoint ( Vector2 worldAnchorB ) : void | ||
update ( ) : void |
public PhysicsManager ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
리턴 | System |
public createRemoteMouseJoint ( |
||
body | ||
anchorA | Vector2 | |
anchorB | Vector2 | |
리턴 | void |
public moveRemoteMouseJoint ( Vector2 worldAnchorB ) : void | ||
worldAnchorB | Vector2 | |
리턴 | void |