C# 클래스 SFML_Farseer_Network.Managers.PhysicsManager

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공개 메소드들

메소드 설명
PhysicsManager ( Microsoft.Xna.Framework.Game game ) : System
createMouseJoint ( Vector2 point ) : void
createRemoteMouseJoint ( Body body, Vector2 anchorA, Vector2 anchorB ) : void
destroyMouseJoint ( ) : void
destroyRemoteMouseJoint ( ) : void
drawDebugView ( ) : void
moveMouseJoint ( Vector2 point ) : void
moveRemoteMouseJoint ( Vector2 worldAnchorB ) : void
update ( ) : void

메소드 상세

PhysicsManager() 공개 메소드

public PhysicsManager ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
리턴 System

createMouseJoint() 공개 메소드

public createMouseJoint ( Vector2 point ) : void
point Vector2
리턴 void

createRemoteMouseJoint() 공개 메소드

public createRemoteMouseJoint ( Body body, Vector2 anchorA, Vector2 anchorB ) : void
body FarseerPhysics.Dynamics.Body
anchorA Vector2
anchorB Vector2
리턴 void

destroyMouseJoint() 공개 메소드

public destroyMouseJoint ( ) : void
리턴 void

destroyRemoteMouseJoint() 공개 메소드

public destroyRemoteMouseJoint ( ) : void
리턴 void

drawDebugView() 공개 메소드

public drawDebugView ( ) : void
리턴 void

moveMouseJoint() 공개 메소드

public moveMouseJoint ( Vector2 point ) : void
point Vector2
리턴 void

moveRemoteMouseJoint() 공개 메소드

public moveRemoteMouseJoint ( Vector2 worldAnchorB ) : void
worldAnchorB Vector2
리턴 void

update() 공개 메소드

public update ( ) : void
리턴 void