C# Class SFML_Farseer_Network.Managers.PhysicsManager

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Public Methods

Method Description
PhysicsManager ( Microsoft.Xna.Framework.Game game ) : System
createMouseJoint ( Vector2 point ) : void
createRemoteMouseJoint ( Body body, Vector2 anchorA, Vector2 anchorB ) : void
destroyMouseJoint ( ) : void
destroyRemoteMouseJoint ( ) : void
drawDebugView ( ) : void
moveMouseJoint ( Vector2 point ) : void
moveRemoteMouseJoint ( Vector2 worldAnchorB ) : void
update ( ) : void

Method Details

PhysicsManager() public method

public PhysicsManager ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
return System

createMouseJoint() public method

public createMouseJoint ( Vector2 point ) : void
point Vector2
return void

createRemoteMouseJoint() public method

public createRemoteMouseJoint ( Body body, Vector2 anchorA, Vector2 anchorB ) : void
body FarseerPhysics.Dynamics.Body
anchorA Vector2
anchorB Vector2
return void

destroyMouseJoint() public method

public destroyMouseJoint ( ) : void
return void

destroyRemoteMouseJoint() public method

public destroyRemoteMouseJoint ( ) : void
return void

drawDebugView() public method

public drawDebugView ( ) : void
return void

moveMouseJoint() public method

public moveMouseJoint ( Vector2 point ) : void
point Vector2
return void

moveRemoteMouseJoint() public method

public moveRemoteMouseJoint ( Vector2 worldAnchorB ) : void
worldAnchorB Vector2
return void

update() public method

public update ( ) : void
return void