프로퍼티 | 타입 | 설명 | |
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OnPostInitiate | UpdateDelegate | ||
OnPostUpdate | UpdateDelegate | ||
OnPreInitiate | UpdateDelegate | ||
OnPreUpdate | UpdateDelegate |
프로퍼티 | 타입 | 설명 | |
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firstInitiation | bool |
메소드 | 설명 | |
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ContainsDuplicateBone ( Bone bones ) : |
Checks if an array of objects contains any duplicates.
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FixTransforms ( ) : void |
Fixes all the Transforms used by the solver to their initial state.
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GetIKPosition ( ) : |
Gets the %IK position. NOTE: You are welcome to read IKPosition directly, this method is here only to match the Unity's built in %IK API.
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GetIKPositionWeight ( ) : float |
Gets the %IK position weight. NOTE: You are welcome to read IKPositionWeight directly, this method is here only to match the Unity's built in %IK API.
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GetPoint ( |
Gets the point with the specified Transform.
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GetPoints ( ) : RootMotion.FinalIK.IKSolver.Point[] |
Gets all the points used by the solver.
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GetRoot ( ) : |
Gets the root Transform.
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HierarchyIsValid ( |
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Initiate ( |
Initiate the solver with specified root Transform. Use only if this %IKSolver is not a member of an %IK component.
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IsValid ( bool log ) : bool |
Determines whether this instance is valid or not. If log == true, will log a warning message in case of an invalid solver.
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SetIKPosition ( |
Sets the %IK position. NOTE: You are welcome to set IKPosition directly, this method is here only to match the Unity's built in %IK API.
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SetIKPositionWeight ( float weight ) : void |
Sets the %IK position weight. NOTE: You are welcome to set IKPositionWeight directly, this method is here only to match the Unity's built in %IK API.
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StoreDefaultLocalState ( ) : void |
Stores the default local state for the bones used by the solver.
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Update ( ) : void |
Updates the %IK solver. Use only if this %IKSolver is not a member of an %IK component or the %IK component has been disabled and you intend to manually control the updating.
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메소드 | 설명 | |
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LogWarning ( string message ) : void | ||
OnInitiate ( ) : void | ||
OnUpdate ( ) : void |
public static ContainsDuplicateBone ( Bone bones ) : |
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bones | Bone | |
리턴 |
public abstract GetPoint ( |
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transform | ||
리턴 |
public abstract GetPoints ( ) : RootMotion.FinalIK.IKSolver.Point[] | ||
리턴 | RootMotion.FinalIK.IKSolver.Point[] |
public static HierarchyIsValid ( |
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bones | ||
리턴 | bool |
public SetIKPosition ( |
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position | ||
리턴 | void |
public SetIKPositionWeight ( float weight ) : void | ||
weight | float | |
리턴 | void |