C# 클래스 RocksmithToolkitLib.DLCPackage.Manifest.Functions.ManifestFunctions

파일 보기 프로젝트 열기: rscustom/rocksmith-custom-song-toolkit 1 사용 예제들

Private Properties

프로퍼티 타입 설명
PhraseIterationCount int
PhraseIterationCount int
getNoteTech List

공개 메소드들

메소드 설명
GenerateChordTemplateData ( IAttributes attribute, dynamic song ) : void
GenerateChords ( Attributes2014 attribute, Song2014 song ) : void
GenerateDynamicVisualDensity ( IAttributes attribute, dynamic song, Arrangement arrangement, GameVersion version ) : void
GeneratePhraseData ( IAttributes attribute, dynamic song ) : void
GeneratePhraseIterationsData ( IAttributes attribute, dynamic song, GameVersion gameVersion ) : void
GenerateSectionData ( IAttributes attribute, dynamic song ) : void
GenerateTechniques ( Attributes2014 attribute, Song2014 song ) : void
GenerateTuningData ( Attributes2014 attribute, dynamic song ) : void
GetChordCount ( float startTime, float endTime, ICollection chords ) : int
GetMaxDifficulty ( Song2014 xml ) : Int32
GetNoteCount ( float startTime, float endTime, ICollection notes ) : int
GetNoteCount2014 ( float startTime, float endTime, ICollection notes ) : int
GetSongDifficulty ( AttributesHeader2014 attribute, Song2014 song ) : void
ManifestFunctions ( GameVersion gameVersion ) : System

비공개 메소드들

메소드 설명
PhraseIterationCount ( RocksmithToolkitLib.Xml.Song song, int ind ) : int
PhraseIterationCount ( Song2014 song, int ind ) : int
getNoteTech ( SongNote2014 n ) : List

메소드 상세

GenerateChordTemplateData() 공개 메소드

public GenerateChordTemplateData ( IAttributes attribute, dynamic song ) : void
attribute IAttributes
song dynamic
리턴 void

GenerateChords() 공개 메소드

public GenerateChords ( Attributes2014 attribute, Song2014 song ) : void
attribute RocksmithToolkitLib.DLCPackage.Manifest2014.Attributes2014
song RocksmithToolkitLib.Xml.Song2014
리턴 void

GenerateDynamicVisualDensity() 공개 메소드

public GenerateDynamicVisualDensity ( IAttributes attribute, dynamic song, Arrangement arrangement, GameVersion version ) : void
attribute IAttributes
song dynamic
arrangement Arrangement
version GameVersion
리턴 void

GeneratePhraseData() 공개 메소드

public GeneratePhraseData ( IAttributes attribute, dynamic song ) : void
attribute IAttributes
song dynamic
리턴 void

GeneratePhraseIterationsData() 공개 메소드

public GeneratePhraseIterationsData ( IAttributes attribute, dynamic song, GameVersion gameVersion ) : void
attribute IAttributes
song dynamic
gameVersion GameVersion
리턴 void

GenerateSectionData() 공개 메소드

public GenerateSectionData ( IAttributes attribute, dynamic song ) : void
attribute IAttributes
song dynamic
리턴 void

GenerateTechniques() 공개 메소드

public GenerateTechniques ( Attributes2014 attribute, Song2014 song ) : void
attribute RocksmithToolkitLib.DLCPackage.Manifest2014.Attributes2014
song RocksmithToolkitLib.Xml.Song2014
리턴 void

GenerateTuningData() 공개 메소드

public GenerateTuningData ( Attributes2014 attribute, dynamic song ) : void
attribute RocksmithToolkitLib.DLCPackage.Manifest2014.Attributes2014
song dynamic
리턴 void

GetChordCount() 공개 메소드

public GetChordCount ( float startTime, float endTime, ICollection chords ) : int
startTime float
endTime float
chords ICollection
리턴 int

GetMaxDifficulty() 공개 메소드

public GetMaxDifficulty ( Song2014 xml ) : Int32
xml RocksmithToolkitLib.Xml.Song2014
리턴 System.Int32

GetNoteCount() 공개 메소드

public GetNoteCount ( float startTime, float endTime, ICollection notes ) : int
startTime float
endTime float
notes ICollection
리턴 int

GetNoteCount2014() 공개 메소드

public GetNoteCount2014 ( float startTime, float endTime, ICollection notes ) : int
startTime float
endTime float
notes ICollection
리턴 int

GetSongDifficulty() 공개 정적인 메소드

public static GetSongDifficulty ( AttributesHeader2014 attribute, Song2014 song ) : void
attribute RocksmithToolkitLib.DLCPackage.Manifest2014.Header.AttributesHeader2014
song RocksmithToolkitLib.Xml.Song2014
리턴 void

ManifestFunctions() 공개 메소드

public ManifestFunctions ( GameVersion gameVersion ) : System
gameVersion GameVersion
리턴 System