Свойство | Type | Description | |
---|---|---|---|
PhraseIterationCount | int | ||
PhraseIterationCount | int | ||
getNoteTech | List |
Méthode | Description | |
---|---|---|
GenerateChordTemplateData ( IAttributes attribute, dynamic song ) : void | ||
GenerateChords ( |
||
GenerateDynamicVisualDensity ( IAttributes attribute, dynamic song, Arrangement arrangement, GameVersion version ) : void | ||
GeneratePhraseData ( IAttributes attribute, dynamic song ) : void | ||
GeneratePhraseIterationsData ( IAttributes attribute, dynamic song, GameVersion gameVersion ) : void | ||
GenerateSectionData ( IAttributes attribute, dynamic song ) : void | ||
GenerateTechniques ( |
||
GenerateTuningData ( |
||
GetChordCount ( float startTime, float endTime, ICollection |
||
GetMaxDifficulty ( |
||
GetNoteCount ( float startTime, float endTime, ICollection |
||
GetNoteCount2014 ( float startTime, float endTime, ICollection |
||
GetSongDifficulty ( |
||
ManifestFunctions ( GameVersion gameVersion ) : System |
Méthode | Description | |
---|---|---|
PhraseIterationCount ( RocksmithToolkitLib.Xml.Song song, int ind ) : int | ||
PhraseIterationCount ( |
||
getNoteTech ( |
public GenerateChordTemplateData ( IAttributes attribute, dynamic song ) : void | ||
attribute | IAttributes | |
song | dynamic | |
Résultat | void |
public GenerateChords ( |
||
attribute | ||
song | ||
Résultat | void |
public GenerateDynamicVisualDensity ( IAttributes attribute, dynamic song, Arrangement arrangement, GameVersion version ) : void | ||
attribute | IAttributes | |
song | dynamic | |
arrangement | Arrangement | |
version | GameVersion | |
Résultat | void |
public GeneratePhraseData ( IAttributes attribute, dynamic song ) : void | ||
attribute | IAttributes | |
song | dynamic | |
Résultat | void |
public GeneratePhraseIterationsData ( IAttributes attribute, dynamic song, GameVersion gameVersion ) : void | ||
attribute | IAttributes | |
song | dynamic | |
gameVersion | GameVersion | |
Résultat | void |
public GenerateSectionData ( IAttributes attribute, dynamic song ) : void | ||
attribute | IAttributes | |
song | dynamic | |
Résultat | void |
public GenerateTechniques ( |
||
attribute | ||
song | ||
Résultat | void |
public GenerateTuningData ( |
||
attribute | ||
song | dynamic | |
Résultat | void |
public GetChordCount ( float startTime, float endTime, ICollection |
||
startTime | float | |
endTime | float | |
chords | ICollection |
|
Résultat | int |
public GetMaxDifficulty ( |
||
xml | ||
Résultat |
public GetNoteCount ( float startTime, float endTime, ICollection |
||
startTime | float | |
endTime | float | |
notes | ICollection |
|
Résultat | int |
public GetNoteCount2014 ( float startTime, float endTime, ICollection |
||
startTime | float | |
endTime | float | |
notes | ICollection |
|
Résultat | int |
public static GetSongDifficulty ( |
||
attribute | ||
song | ||
Résultat | void |
public ManifestFunctions ( GameVersion gameVersion ) : System | ||
gameVersion | GameVersion | |
Résultat | System |