C# 클래스 RocketLeagueReplayParser.NetworkStream.Frame

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Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
Deserialize ( int maxChannels, List &existingActorStates, string objectIdToName, ClassNetCache>.IDictionary classNetCacheByName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : Frame
Serialize ( int maxChannels, ActorState>.Dictionary &newActorsById, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
ToDebugString ( string objects, string names ) : string

메소드 상세

Deserialize() 공개 정적인 메소드

public static Deserialize ( int maxChannels, List &existingActorStates, string objectIdToName, ClassNetCache>.IDictionary classNetCacheByName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : Frame
maxChannels int
existingActorStates List
objectIdToName string
classNetCacheByName ClassNetCache>.IDictionary
versionMajor System.UInt32
versionMinor System.UInt32
br BitReader
리턴 Frame

Serialize() 공개 메소드

public Serialize ( int maxChannels, ActorState>.Dictionary &newActorsById, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
maxChannels int
newActorsById ActorState>.Dictionary
versionMajor System.UInt32
versionMinor System.UInt32
bw BitWriter
리턴 void

ToDebugString() 공개 메소드

public ToDebugString ( string objects, string names ) : string
objects string
names string
리턴 string