C# Class RocketLeagueReplayParser.NetworkStream.Frame

Show file Open project: jjbott/RocketLeagueReplayParser Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
Deserialize ( int maxChannels, List &existingActorStates, string objectIdToName, ClassNetCache>.IDictionary classNetCacheByName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : Frame
Serialize ( int maxChannels, ActorState>.Dictionary &newActorsById, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
ToDebugString ( string objects, string names ) : string

Method Details

Deserialize() public static method

public static Deserialize ( int maxChannels, List &existingActorStates, string objectIdToName, ClassNetCache>.IDictionary classNetCacheByName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : Frame
maxChannels int
existingActorStates List
objectIdToName string
classNetCacheByName ClassNetCache>.IDictionary
versionMajor System.UInt32
versionMinor System.UInt32
br BitReader
return Frame

Serialize() public method

public Serialize ( int maxChannels, ActorState>.Dictionary &newActorsById, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
maxChannels int
newActorsById ActorState>.Dictionary
versionMajor System.UInt32
versionMinor System.UInt32
bw BitWriter
return void

ToDebugString() public method

public ToDebugString ( string objects, string names ) : string
objects string
names string
return string