C# 클래스 Rocket.Unturned.Items.UnturnedItems

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공개 메소드들

메소드 설명
AssembleItem ( ushort itemId, byte clipsize, Attachment sight, Attachment tactical, Attachment grip, Attachment barrel, Attachment magazine, EFiremode firemode = EFiremode.SAFETY, byte amount = 1, byte durability = 100 ) : System.Item
AssembleItem ( ushort itemId, byte amount = 1, byte durability = 100, byte metadata = null ) : System.Item
GetItemAssetById ( ushort id ) : ItemAsset
GetItemAssetByName ( string name ) : ItemAsset

메소드 상세

AssembleItem() 공개 정적인 메소드

public static AssembleItem ( ushort itemId, byte clipsize, Attachment sight, Attachment tactical, Attachment grip, Attachment barrel, Attachment magazine, EFiremode firemode = EFiremode.SAFETY, byte amount = 1, byte durability = 100 ) : System.Item
itemId ushort
clipsize byte
sight Attachment
tactical Attachment
grip Attachment
barrel Attachment
magazine Attachment
firemode EFiremode
amount byte
durability byte
리턴 System.Item

AssembleItem() 공개 정적인 메소드

public static AssembleItem ( ushort itemId, byte amount = 1, byte durability = 100, byte metadata = null ) : System.Item
itemId ushort
amount byte
durability byte
metadata byte
리턴 System.Item

GetItemAssetById() 공개 정적인 메소드

public static GetItemAssetById ( ushort id ) : ItemAsset
id ushort
리턴 ItemAsset

GetItemAssetByName() 공개 정적인 메소드

public static GetItemAssetByName ( string name ) : ItemAsset
name string
리턴 ItemAsset