메소드 | 설명 | |
---|---|---|
AllowConstraintRelaxation ( string strType, AnimatGUI eCoordinate ) : bool | ||
Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject | ||
CreateConstraintLimit ( string strType, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintLimit | ||
CreateJointRelaxation ( string strType, AnimatGUI eCoordinate, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintRelaxation | ||
RoboticsPhysicsEngine ( AnimatGUI doParent ) : System |
public AllowConstraintRelaxation ( string strType, AnimatGUI eCoordinate ) : bool | ||
strType | string | |
eCoordinate | AnimatGUI | |
리턴 | bool |
public Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject | ||
doParent | AnimatGUI | |
bCutData | bool | |
doRoot | AnimatGUI | |
리턴 | AnimatGUI.Framework.DataObject |
public CreateConstraintLimit ( string strType, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintLimit | ||
strType | string | |
doParent | AnimatGUI | |
리턴 | AnimatGUI.DataObjects.Physical.ConstraintLimit |
public CreateJointRelaxation ( string strType, AnimatGUI eCoordinate, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintRelaxation | ||
strType | string | |
eCoordinate | AnimatGUI | |
doParent | AnimatGUI | |
리턴 | AnimatGUI.DataObjects.Physical.ConstraintRelaxation |
public RoboticsPhysicsEngine ( AnimatGUI doParent ) : System | ||
doParent | AnimatGUI | |
리턴 | System |