C# 클래스 RoboticsGUI.RoboticsPhysicsEngine

상속: AnimatGUI.DataObjects.Physical.PhysicsEngine
파일 보기 프로젝트 열기: NeuroRoboticTech/AnimatLabPublicSource 1 사용 예제들

공개 메소드들

메소드 설명
AllowConstraintRelaxation ( string strType, AnimatGUI eCoordinate ) : bool
Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject
CreateConstraintLimit ( string strType, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintLimit
CreateJointRelaxation ( string strType, AnimatGUI eCoordinate, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintRelaxation
RoboticsPhysicsEngine ( AnimatGUI doParent ) : System

메소드 상세

AllowConstraintRelaxation() 공개 메소드

public AllowConstraintRelaxation ( string strType, AnimatGUI eCoordinate ) : bool
strType string
eCoordinate AnimatGUI
리턴 bool

Clone() 공개 메소드

public Clone ( AnimatGUI doParent, bool bCutData, AnimatGUI doRoot ) : AnimatGUI.Framework.DataObject
doParent AnimatGUI
bCutData bool
doRoot AnimatGUI
리턴 AnimatGUI.Framework.DataObject

CreateConstraintLimit() 공개 메소드

public CreateConstraintLimit ( string strType, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintLimit
strType string
doParent AnimatGUI
리턴 AnimatGUI.DataObjects.Physical.ConstraintLimit

CreateJointRelaxation() 공개 메소드

public CreateJointRelaxation ( string strType, AnimatGUI eCoordinate, AnimatGUI doParent ) : AnimatGUI.DataObjects.Physical.ConstraintRelaxation
strType string
eCoordinate AnimatGUI
doParent AnimatGUI
리턴 AnimatGUI.DataObjects.Physical.ConstraintRelaxation

RoboticsPhysicsEngine() 공개 메소드

public RoboticsPhysicsEngine ( AnimatGUI doParent ) : System
doParent AnimatGUI
리턴 System