메소드 | 설명 | |
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GetVesselTorque ( Vessel vessel ) : Vector3 |
Get the total torque for a vessel.
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InvertNoNaN ( this vector ) : UnityEngine.Vector3d | ||
Pow ( UnityEngine.Vector3d vector, float exponent ) : UnityEngine.Vector3d | ||
SteerShipToward ( |
Automatically guides the ship to face a desired orientation
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SwapYZ ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d |
메소드 | 설명 | |
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SetPIDParameters ( |
public static GetVesselTorque ( Vessel vessel ) : Vector3 | ||
vessel | Vessel | The vessel from which ot get the total torque. |
리턴 | Vector3 |
public static InvertNoNaN ( this vector ) : UnityEngine.Vector3d | ||
vector | this | |
리턴 | UnityEngine.Vector3d |
public static Pow ( UnityEngine.Vector3d vector, float exponent ) : UnityEngine.Vector3d | ||
vector | UnityEngine.Vector3d | |
exponent | float | |
리턴 | UnityEngine.Vector3d |
public static SteerShipToward ( |
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target | The desired orientation | |
c | FlightCtrlState | The FlightCtrlState for the current vessel. |
fc | The flight computer carrying out the slew | |
ignoreRoll | bool | [optional] to ignore the roll |
리턴 | void |
public static SwapYZ ( UnityEngine.Vector3d input ) : UnityEngine.Vector3d | ||
input | UnityEngine.Vector3d | |
리턴 | UnityEngine.Vector3d |