메소드 | 설명 | |
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BeforeLoop ( ) : void | ||
Init ( ) : void |
Require Librarys and define Post Process Shaders etc. here
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InitVars ( ) : void | ||
Load ( ) : void |
Load Content here
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Render ( System.TimeSpan t ) : void |
Draw your Scene here
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Run ( string Title, uint Width, uint Height ) : void | ||
Unload ( ) : void |
Unload all non Content variable stuff here
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Update ( System.TimeSpan t ) : void |
Update your Game Logic here
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public Run ( string Title, uint Width, uint Height ) : void | ||
Title | string | |
Width | uint | |
Height | uint | |
리턴 | void |