C# 클래스 Reign.Video.D3D9.VertexBuffer

상속: Reign.Video.IVertexBuffer
파일 보기 프로젝트 열기: reignstudios/ReignSDK 1 사용 예제들

공개 메소드들

메소드 설명
Dispose ( ) : void
Draw ( ) : void
Draw ( int drawCount ) : void
DrawInstanced ( int drawCount ) : void
DrawInstancedClassic ( int drawCount, int meshVertexCount, int meshIndexCount ) : void
Enable ( ) : void
Enable ( IIndexBuffer indexBuffer ) : void
Enable ( IIndexBuffer indexBuffer, IVertexBuffer instanceBuffer ) : void
Enable ( IVertexBuffer instanceBuffer ) : void
Update ( float vertices, int updateCount ) : void
VertexBuffer ( IDisposableResource parent, IBufferLayoutDesc bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices ) : System
VertexBuffer ( IDisposableResource parent, IBufferLayoutDesc bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices, int indices ) : System

비공개 메소드들

메소드 설명
init ( IDisposableResource parent, IBufferLayoutDesc bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices, int indices ) : void

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( int drawCount ) : void
drawCount int
리턴 void

DrawInstanced() 공개 메소드

public DrawInstanced ( int drawCount ) : void
drawCount int
리턴 void

DrawInstancedClassic() 공개 메소드

public DrawInstancedClassic ( int drawCount, int meshVertexCount, int meshIndexCount ) : void
drawCount int
meshVertexCount int
meshIndexCount int
리턴 void

Enable() 공개 메소드

public Enable ( ) : void
리턴 void

Enable() 공개 메소드

public Enable ( IIndexBuffer indexBuffer ) : void
indexBuffer Reign.Video.IIndexBuffer
리턴 void

Enable() 공개 메소드

public Enable ( IIndexBuffer indexBuffer, IVertexBuffer instanceBuffer ) : void
indexBuffer Reign.Video.IIndexBuffer
instanceBuffer Reign.Video.IVertexBuffer
리턴 void

Enable() 공개 메소드

public Enable ( IVertexBuffer instanceBuffer ) : void
instanceBuffer Reign.Video.IVertexBuffer
리턴 void

Update() 공개 메소드

public Update ( float vertices, int updateCount ) : void
vertices float
updateCount int
리턴 void

VertexBuffer() 공개 메소드

public VertexBuffer ( IDisposableResource parent, IBufferLayoutDesc bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices ) : System
parent IDisposableResource
bufferLayoutDesc Reign.Video.IBufferLayoutDesc
usage BufferUsages
topology VertexBufferTopologys
vertices float
리턴 System

VertexBuffer() 공개 메소드

public VertexBuffer ( IDisposableResource parent, IBufferLayoutDesc bufferLayoutDesc, BufferUsages usage, VertexBufferTopologys topology, float vertices, int indices ) : System
parent IDisposableResource
bufferLayoutDesc Reign.Video.IBufferLayoutDesc
usage BufferUsages
topology VertexBufferTopologys
vertices float
indices int
리턴 System