Method | Description | |
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Dispose ( ) : void | ||
Draw ( ) : void | ||
Draw ( int drawCount ) : void | ||
DrawInstanced ( int drawCount ) : void | ||
DrawInstancedClassic ( int drawCount, int meshVertexCount, int meshIndexCount ) : void | ||
Enable ( ) : void | ||
Enable ( |
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Enable ( |
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Enable ( |
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Update ( float vertices, int updateCount ) : void | ||
VertexBuffer ( IDisposableResource parent, |
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VertexBuffer ( IDisposableResource parent, |
Method | Description | |
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init ( IDisposableResource parent, |
public DrawInstanced ( int drawCount ) : void | ||
drawCount | int | |
return | void |
public DrawInstancedClassic ( int drawCount, int meshVertexCount, int meshIndexCount ) : void | ||
drawCount | int | |
meshVertexCount | int | |
meshIndexCount | int | |
return | void |
public Enable ( |
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indexBuffer | ||
return | void |
public Enable ( |
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indexBuffer | ||
instanceBuffer | ||
return | void |
public Enable ( |
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instanceBuffer | ||
return | void |
public Update ( float vertices, int updateCount ) : void | ||
vertices | float | |
updateCount | int | |
return | void |
public VertexBuffer ( IDisposableResource parent, |
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parent | IDisposableResource | |
bufferLayoutDesc | ||
usage | BufferUsages | |
topology | VertexBufferTopologys | |
vertices | float | |
return | System |
public VertexBuffer ( IDisposableResource parent, |
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parent | IDisposableResource | |
bufferLayoutDesc | ||
usage | BufferUsages | |
topology | VertexBufferTopologys | |
vertices | float | |
indices | int | |
return | System |