메소드 | 설명 | |
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Apply ( ) : void | ||
Resource ( string name ) : IShaderResource | ||
Shader ( IDisposableResource parent, string filename, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
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Variable ( string name ) : IShaderVariable |
메소드 | 설명 | |
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getReflections ( string filename ) : System.Threading.Tasks.Task | ||
init ( string filename, Stream stream, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
public Shader ( IDisposableResource parent, string filename, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, |
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parent | IDisposableResource | |
filename | string | |
shaderVersion | ShaderVersions | |
vsQuality | ShaderFloatingPointQuality | |
psQuality | ShaderFloatingPointQuality | |
loadedCallback | ||
리턴 | System |