C# 클래스 Recurity.Swf.AVM1.ActionGotoFrame2

Blitzableiter ActionGotoFrame2 represents the Adobe AVM1 ActionGotoFrame2
상속: AbstractAction
파일 보기 프로젝트 열기: rtezli/Blitzableiter

보호된 프로퍼티들

프로퍼티 타입 설명
_play bool
_sceneBias bool

공개 메소드들

메소드 설명
ActionGotoFrame2 ( ) : System

Goes to a frame and is stack based

ActionGotoFrame2 ( bool play ) : System

ActionGotoFrame2 ( bool bias, bool play, UInt16 amount ) : System

ToString ( ) : string

Converts the action to a string

보호된 메소드들

메소드 설명
Parse ( System sourceStream, byte sourceVersion ) : void

Parses scene bias and play-flag from a source stream

ParseFrom ( ) : bool

Parses the action from a string array

Render ( System outputStream ) : ulong

Renders scene bias and play-flag back to an output stream

메소드 상세

ActionGotoFrame2() 공개 메소드

Goes to a frame and is stack based
public ActionGotoFrame2 ( ) : System
리턴 System

ActionGotoFrame2() 공개 메소드

public ActionGotoFrame2 ( bool play ) : System
play bool
리턴 System

ActionGotoFrame2() 공개 메소드

public ActionGotoFrame2 ( bool bias, bool play, UInt16 amount ) : System
bias bool If the frame offset of the next frame to play
play bool Go to frame and play(true), Go to frame and stop(false)
amount System.UInt16 If bias is set this is the amount
리턴 System

Parse() 보호된 메소드

Parses scene bias and play-flag from a source stream
protected Parse ( System sourceStream, byte sourceVersion ) : void
sourceStream System The source stream
sourceVersion byte The version
리턴 void

ParseFrom() 보호된 메소드

Parses the action from a string array
protected ParseFrom ( ) : bool
리턴 bool

Render() 보호된 메소드

Renders scene bias and play-flag back to an output stream
protected Render ( System outputStream ) : ulong
outputStream System The output stream
리턴 ulong

ToString() 공개 메소드

Converts the action to a string
public ToString ( ) : string
리턴 string

프로퍼티 상세

_play 보호되어 있는 프로퍼티

protected bool _play
리턴 bool

_sceneBias 보호되어 있는 프로퍼티

protected bool _sceneBias
리턴 bool