메소드 |
설명 |
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AdvancedCollision ( ) : void |
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Dispose ( ) : void |
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GetMaterial ( ) : RMaterial |
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GetMaterial ( int MeshID ) : RMaterial |
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GetMeshIDFromName ( string Name ) : int |
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GetMeshIDs ( int &meshIDs ) : void |
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GetMeshNameFromID ( int MeshID ) : string |
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GetMeshNames ( ) : string[] |
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Load ( string filename ) : void |
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RMesh ( ) : System |
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Render ( ) : void |
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Render ( string techniqueName ) : void |
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SetMaterial ( RMaterial material ) : void |
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SetMaterial ( RMaterial material, int MeshID ) : void |
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SetMaterial ( RMaterial material, string MeshName ) : void |
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SetTexture ( int TextureID, int TextureLayer ) : void |
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SetTexture ( int TextureID, int TextureLayer, int MeshID ) : void |
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Update ( ) : void |
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