Property | Type | Description | |
---|---|---|---|
LightingEnabled | bool |
Method | Description | |
---|---|---|
AdvancedCollision ( ) : void | ||
Dispose ( ) : void | ||
GetMaterial ( ) : |
||
GetMaterial ( int MeshID ) : |
||
GetMeshIDFromName ( string Name ) : int | ||
GetMeshIDs ( int &meshIDs ) : void | ||
GetMeshNameFromID ( int MeshID ) : string | ||
GetMeshNames ( ) : string[] | ||
Load ( string filename ) : void | ||
RMesh ( ) : System | ||
Render ( ) : void | ||
Render ( string techniqueName ) : void | ||
SetMaterial ( RMaterial material ) : void | ||
SetMaterial ( RMaterial material, int MeshID ) : void | ||
SetMaterial ( RMaterial material, string MeshName ) : void | ||
SetTexture ( int TextureID, int TextureLayer ) : void | ||
SetTexture ( int TextureID, int TextureLayer, int MeshID ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CreateMesh ( string name ) : void | ||
Material_Render ( string techniqueName ) : void |
public GetMaterial ( int MeshID ) : |
||
MeshID | int | |
return |
public GetMeshIDFromName ( string Name ) : int | ||
Name | string | |
return | int |
public GetMeshNameFromID ( int MeshID ) : string | ||
MeshID | int | |
return | string |
public Render ( string techniqueName ) : void | ||
techniqueName | string | |
return | void |
public SetMaterial ( RMaterial material ) : void | ||
material | RMaterial | |
return | void |
public SetMaterial ( RMaterial material, int MeshID ) : void | ||
material | RMaterial | |
MeshID | int | |
return | void |
public SetMaterial ( RMaterial material, string MeshName ) : void | ||
material | RMaterial | |
MeshName | string | |
return | void |
public SetTexture ( int TextureID, int TextureLayer ) : void | ||
TextureID | int | |
TextureLayer | int | |
return | void |
public SetTexture ( int TextureID, int TextureLayer, int MeshID ) : void | ||
TextureID | int | |
TextureLayer | int | |
MeshID | int | |
return | void |