메소드 |
설명 |
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Dispose ( ) : void |
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Fog_Enable ( bool Enable ) : void |
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Fog_SetColor ( R4DVECTOR Color ) : void |
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Fog_SetColor ( float R, float G, float B, float A ) : void |
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Fog_SetDistance ( float distance ) : void |
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Initialize ( ) : void |
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RAtmosphere ( ) : System |
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SetTextureScale ( float scale ) : void |
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SkyBox_Enable ( bool enable ) : void |
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SkyBox_GetMatrix ( ) : R3DMATRIX |
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SkyBox_Initialize ( ) : void |
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SkyBox_Render ( ) : void |
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SkyBox_ResetReflectionMatrix ( ) : void |
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SkyBox_SetReflectionMatrix ( R3DMATRIX Matrix ) : void |
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SkyBox_SetTextureCube ( int textureid ) : void |
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Sky_SetGlobalAmbientColor ( R4DVECTOR AmbientColor ) : void |
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Sky_SetSunlightColor ( R4DVECTOR SunColor ) : void |
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Sky_SetSunlightDirection ( R3DVECTOR LightDirection ) : void |
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Update ( ) : void |
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