메소드 | 설명 | |
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PointParticleEmitter ( |
Constructs a new particle emitter object.
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Update ( |
Updates the emitter, creating the appropriate number of particles in the appropriate positions.
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public PointParticleEmitter ( |
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particleSystem | ||
particlesPerSecond | float | |
initialPosition | Vector3 | |
리턴 | System |
public Update ( |
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gameTime | ||
newPosition | Vector3 | |
리턴 | void |