C# 클래스 R2D2.BotToBasePrxHelper

상속: Ice.ObjectPrxHelperBase, BotToBasePrx
파일 보기 프로젝트 열기: intel-cornellcup/r2bot 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
ids__ string[]

공개 메소드들

메소드 설명
begin_stopAndGo ( bool stopped, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_stopAndGo ( bool stopped, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_stopAndGo ( bool stopped ) : Ice.AsyncResult
begin_stopAndGo ( bool stopped, string>._System ctx__ ) : Ice.AsyncResult
begin_updateBotPosition ( R2D2 enc, R2D2 imu, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateBotPosition ( R2D2 enc, R2D2 imu, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateBotPosition ( R2D2 enc, R2D2 imu ) : Ice.AsyncResult
begin_updateBotPosition ( R2D2 enc, R2D2 imu, string>._System ctx__ ) : Ice.AsyncResult
begin_updateInventory ( int inventory, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateInventory ( int inventory, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateInventory ( int inventory ) : Ice.AsyncResult
begin_updateInventory ( int inventory, string>._System ctx__ ) : Ice.AsyncResult
begin_updateObstacleGrid ( long grid, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateObstacleGrid ( long grid, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateObstacleGrid ( long grid ) : Ice.AsyncResult
begin_updateObstacleGrid ( long grid, string>._System ctx__ ) : Ice.AsyncResult
begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent ) : Ice.AsyncResult
begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System ctx__ ) : Ice.AsyncResult
checkedCast ( Ice b ) : BotToBasePrx
checkedCast ( Ice b, string>._System ctx ) : BotToBasePrx
checkedCast ( Ice b, string f ) : BotToBasePrx
checkedCast ( Ice b, string f, string>._System ctx ) : BotToBasePrx
end_stopAndGo ( Ice r__ ) : void
end_updateBotPosition ( Ice r__ ) : void
end_updateInventory ( Ice r__ ) : void
end_updateObstacleGrid ( Ice r__ ) : void
end_updatePowerStats ( Ice r__ ) : void
ice_staticId ( ) : string
read__ ( IceInternal is__ ) : BotToBasePrx
stopAndGo ( bool stopped ) : void
stopAndGo ( bool stopped, string>._System context__ ) : void
uncheckedCast ( Ice b ) : BotToBasePrx
uncheckedCast ( Ice b, string f ) : BotToBasePrx
updateBotPosition ( R2D2 enc, R2D2 imu ) : void
updateBotPosition ( R2D2 enc, R2D2 imu, string>._System context__ ) : void
updateInventory ( int inventory ) : void
updateInventory ( int inventory, string>._System context__ ) : void
updateObstacleGrid ( long grid ) : void
updateObstacleGrid ( long grid, string>._System context__ ) : void
updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent ) : void
updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System context__ ) : void
write__ ( IceInternal os__, BotToBasePrx v__ ) : void

보호된 메소드들

메소드 설명
createDelegateD__ ( ) : Ice.ObjectDelD_
createDelegateM__ ( ) : Ice.ObjectDelM_

비공개 메소드들

메소드 설명
begin_stopAndGo ( bool stopped, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateBotPosition ( R2D2 enc, R2D2 imu, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateInventory ( int inventory, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updateObstacleGrid ( long grid, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
stopAndGo ( bool stopped, string>._System context__, bool explicitContext__ ) : void
stopAndGo_completed__ ( R2D2 cb__ ) : void
updateBotPosition ( R2D2 enc, R2D2 imu, string>._System context__, bool explicitContext__ ) : void
updateBotPosition_completed__ ( R2D2 cb__ ) : void
updateInventory ( int inventory, string>._System context__, bool explicitContext__ ) : void
updateInventory_completed__ ( R2D2 cb__ ) : void
updateObstacleGrid ( long grid, string>._System context__, bool explicitContext__ ) : void
updateObstacleGrid_completed__ ( R2D2 cb__ ) : void
updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System context__, bool explicitContext__ ) : void
updatePowerStats_completed__ ( R2D2 cb__ ) : void

메소드 상세

begin_stopAndGo() 공개 메소드

public begin_stopAndGo ( bool stopped, Ice cb__, object cookie__ ) : Ice.AsyncResult
stopped bool
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_stopAndGo() 공개 메소드

public begin_stopAndGo ( bool stopped, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
stopped bool
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_stopAndGo() 공개 메소드

public begin_stopAndGo ( bool stopped ) : Ice.AsyncResult
stopped bool
리턴 Ice.AsyncResult

begin_stopAndGo() 공개 메소드

public begin_stopAndGo ( bool stopped, string>._System ctx__ ) : Ice.AsyncResult
stopped bool
ctx__ string>._System
리턴 Ice.AsyncResult

begin_updateBotPosition() 공개 메소드

public begin_updateBotPosition ( R2D2 enc, R2D2 imu, Ice cb__, object cookie__ ) : Ice.AsyncResult
enc R2D2
imu R2D2
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updateBotPosition() 공개 메소드

public begin_updateBotPosition ( R2D2 enc, R2D2 imu, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
enc R2D2
imu R2D2
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updateBotPosition() 공개 메소드

public begin_updateBotPosition ( R2D2 enc, R2D2 imu ) : Ice.AsyncResult
enc R2D2
imu R2D2
리턴 Ice.AsyncResult

begin_updateBotPosition() 공개 메소드

public begin_updateBotPosition ( R2D2 enc, R2D2 imu, string>._System ctx__ ) : Ice.AsyncResult
enc R2D2
imu R2D2
ctx__ string>._System
리턴 Ice.AsyncResult

begin_updateInventory() 공개 메소드

public begin_updateInventory ( int inventory, Ice cb__, object cookie__ ) : Ice.AsyncResult
inventory int
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updateInventory() 공개 메소드

public begin_updateInventory ( int inventory, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
inventory int
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updateInventory() 공개 메소드

public begin_updateInventory ( int inventory ) : Ice.AsyncResult
inventory int
리턴 Ice.AsyncResult

begin_updateInventory() 공개 메소드

public begin_updateInventory ( int inventory, string>._System ctx__ ) : Ice.AsyncResult
inventory int
ctx__ string>._System
리턴 Ice.AsyncResult

begin_updateObstacleGrid() 공개 메소드

public begin_updateObstacleGrid ( long grid, Ice cb__, object cookie__ ) : Ice.AsyncResult
grid long
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updateObstacleGrid() 공개 메소드

public begin_updateObstacleGrid ( long grid, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
grid long
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updateObstacleGrid() 공개 메소드

public begin_updateObstacleGrid ( long grid ) : Ice.AsyncResult
grid long
리턴 Ice.AsyncResult

begin_updateObstacleGrid() 공개 메소드

public begin_updateObstacleGrid ( long grid, string>._System ctx__ ) : Ice.AsyncResult
grid long
ctx__ string>._System
리턴 Ice.AsyncResult

begin_updatePowerStats() 공개 메소드

public begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, Ice cb__, object cookie__ ) : Ice.AsyncResult
batteryPercent float
voltage float
regulatedCurrent float
unregulatedCurrent float
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updatePowerStats() 공개 메소드

public begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
batteryPercent float
voltage float
regulatedCurrent float
unregulatedCurrent float
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_updatePowerStats() 공개 메소드

public begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent ) : Ice.AsyncResult
batteryPercent float
voltage float
regulatedCurrent float
unregulatedCurrent float
리턴 Ice.AsyncResult

begin_updatePowerStats() 공개 메소드

public begin_updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System ctx__ ) : Ice.AsyncResult
batteryPercent float
voltage float
regulatedCurrent float
unregulatedCurrent float
ctx__ string>._System
리턴 Ice.AsyncResult

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b ) : BotToBasePrx
b Ice
리턴 BotToBasePrx

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b, string>._System ctx ) : BotToBasePrx
b Ice
ctx string>._System
리턴 BotToBasePrx

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b, string f ) : BotToBasePrx
b Ice
f string
리턴 BotToBasePrx

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b, string f, string>._System ctx ) : BotToBasePrx
b Ice
f string
ctx string>._System
리턴 BotToBasePrx

createDelegateD__() 보호된 메소드

protected createDelegateD__ ( ) : Ice.ObjectDelD_
리턴 Ice.ObjectDelD_

createDelegateM__() 보호된 메소드

protected createDelegateM__ ( ) : Ice.ObjectDelM_
리턴 Ice.ObjectDelM_

end_stopAndGo() 공개 메소드

public end_stopAndGo ( Ice r__ ) : void
r__ Ice
리턴 void

end_updateBotPosition() 공개 메소드

public end_updateBotPosition ( Ice r__ ) : void
r__ Ice
리턴 void

end_updateInventory() 공개 메소드

public end_updateInventory ( Ice r__ ) : void
r__ Ice
리턴 void

end_updateObstacleGrid() 공개 메소드

public end_updateObstacleGrid ( Ice r__ ) : void
r__ Ice
리턴 void

end_updatePowerStats() 공개 메소드

public end_updatePowerStats ( Ice r__ ) : void
r__ Ice
리턴 void

ice_staticId() 공개 정적인 메소드

public static ice_staticId ( ) : string
리턴 string

read__() 공개 정적인 메소드

public static read__ ( IceInternal is__ ) : BotToBasePrx
is__ IceInternal
리턴 BotToBasePrx

stopAndGo() 공개 메소드

public stopAndGo ( bool stopped ) : void
stopped bool
리턴 void

stopAndGo() 공개 메소드

public stopAndGo ( bool stopped, string>._System context__ ) : void
stopped bool
context__ string>._System
리턴 void

uncheckedCast() 공개 정적인 메소드

public static uncheckedCast ( Ice b ) : BotToBasePrx
b Ice
리턴 BotToBasePrx

uncheckedCast() 공개 정적인 메소드

public static uncheckedCast ( Ice b, string f ) : BotToBasePrx
b Ice
f string
리턴 BotToBasePrx

updateBotPosition() 공개 메소드

public updateBotPosition ( R2D2 enc, R2D2 imu ) : void
enc R2D2
imu R2D2
리턴 void

updateBotPosition() 공개 메소드

public updateBotPosition ( R2D2 enc, R2D2 imu, string>._System context__ ) : void
enc R2D2
imu R2D2
context__ string>._System
리턴 void

updateInventory() 공개 메소드

public updateInventory ( int inventory ) : void
inventory int
리턴 void

updateInventory() 공개 메소드

public updateInventory ( int inventory, string>._System context__ ) : void
inventory int
context__ string>._System
리턴 void

updateObstacleGrid() 공개 메소드

public updateObstacleGrid ( long grid ) : void
grid long
리턴 void

updateObstacleGrid() 공개 메소드

public updateObstacleGrid ( long grid, string>._System context__ ) : void
grid long
context__ string>._System
리턴 void

updatePowerStats() 공개 메소드

public updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent ) : void
batteryPercent float
voltage float
regulatedCurrent float
unregulatedCurrent float
리턴 void

updatePowerStats() 공개 메소드

public updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System context__ ) : void
batteryPercent float
voltage float
regulatedCurrent float
unregulatedCurrent float
context__ string>._System
리턴 void

write__() 공개 정적인 메소드

public static write__ ( IceInternal os__, BotToBasePrx v__ ) : void
os__ IceInternal
v__ BotToBasePrx
리턴 void

프로퍼티 상세

ids__ 공개적으로 정적으로 프로퍼티

public static string[] ids__
리턴 string[]