C# 클래스 R2D2.BaseToBotPrxHelper

상속: Ice.ObjectPrxHelperBase, BaseToBotPrx
파일 보기 프로젝트 열기: intel-cornellcup/r2bot 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
ids__ string[]

공개 메소드들

메소드 설명
begin_move ( int lSpeed, int rSpeed, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_move ( int lSpeed, int rSpeed, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_move ( int lSpeed, int rSpeed ) : Ice.AsyncResult
begin_move ( int lSpeed, int rSpeed, string>._System ctx__ ) : Ice.AsyncResult
begin_ping ( Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_ping ( string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_ping ( ) : Ice.AsyncResult
begin_ping ( string>._System ctx__ ) : Ice.AsyncResult
begin_playSound ( R2D2 snd, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_playSound ( R2D2 snd, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_playSound ( R2D2 snd ) : Ice.AsyncResult
begin_playSound ( R2D2 snd, string>._System ctx__ ) : Ice.AsyncResult
begin_rotateHead ( int angle, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_rotateHead ( int angle, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_rotateHead ( int angle ) : Ice.AsyncResult
begin_rotateHead ( int angle, string>._System ctx__ ) : Ice.AsyncResult
begin_setFlapState ( R2D2 state, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_setFlapState ( R2D2 state, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_setFlapState ( R2D2 state ) : Ice.AsyncResult
begin_setFlapState ( R2D2 state, string>._System ctx__ ) : Ice.AsyncResult
begin_shutdown ( Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_shutdown ( string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_shutdown ( ) : Ice.AsyncResult
begin_shutdown ( string>._System ctx__ ) : Ice.AsyncResult
checkedCast ( Ice b ) : BaseToBotPrx
checkedCast ( Ice b, string>._System ctx ) : BaseToBotPrx
checkedCast ( Ice b, string f ) : BaseToBotPrx
checkedCast ( Ice b, string f, string>._System ctx ) : BaseToBotPrx
end_move ( Ice r__ ) : void
end_ping ( Ice r__ ) : void
end_playSound ( Ice r__ ) : void
end_rotateHead ( Ice r__ ) : void
end_setFlapState ( Ice r__ ) : void
end_shutdown ( Ice r__ ) : void
ice_staticId ( ) : string
move ( int lSpeed, int rSpeed ) : void
move ( int lSpeed, int rSpeed, string>._System context__ ) : void
ping ( ) : void
ping ( string>._System context__ ) : void
playSound ( R2D2 snd ) : void
playSound ( R2D2 snd, string>._System context__ ) : void
read__ ( IceInternal is__ ) : BaseToBotPrx
rotateHead ( int angle ) : void
rotateHead ( int angle, string>._System context__ ) : void
setFlapState ( R2D2 state ) : void
setFlapState ( R2D2 state, string>._System context__ ) : void
shutdown ( ) : void
shutdown ( string>._System context__ ) : void
uncheckedCast ( Ice b ) : BaseToBotPrx
uncheckedCast ( Ice b, string f ) : BaseToBotPrx
write__ ( IceInternal os__, BaseToBotPrx v__ ) : void

보호된 메소드들

메소드 설명
createDelegateD__ ( ) : Ice.ObjectDelD_
createDelegateM__ ( ) : Ice.ObjectDelM_

비공개 메소드들

메소드 설명
begin_move ( int lSpeed, int rSpeed, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_ping ( string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_playSound ( R2D2 snd, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_rotateHead ( int angle, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_setFlapState ( R2D2 state, string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
begin_shutdown ( string>._System ctx__, bool explicitContext__, Ice cb__, object cookie__ ) : Ice.AsyncResult
move ( int lSpeed, int rSpeed, string>._System context__, bool explicitContext__ ) : void
move_completed__ ( R2D2 cb__ ) : void
ping ( string>._System context__, bool explicitContext__ ) : void
ping_completed__ ( R2D2 cb__ ) : void
playSound ( R2D2 snd, string>._System context__, bool explicitContext__ ) : void
playSound_completed__ ( R2D2 cb__ ) : void
rotateHead ( int angle, string>._System context__, bool explicitContext__ ) : void
rotateHead_completed__ ( R2D2 cb__ ) : void
setFlapState ( R2D2 state, string>._System context__, bool explicitContext__ ) : void
setFlapState_completed__ ( R2D2 cb__ ) : void
shutdown ( string>._System context__, bool explicitContext__ ) : void
shutdown_completed__ ( R2D2 cb__ ) : void

메소드 상세

begin_move() 공개 메소드

public begin_move ( int lSpeed, int rSpeed, Ice cb__, object cookie__ ) : Ice.AsyncResult
lSpeed int
rSpeed int
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_move() 공개 메소드

public begin_move ( int lSpeed, int rSpeed, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
lSpeed int
rSpeed int
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_move() 공개 메소드

public begin_move ( int lSpeed, int rSpeed ) : Ice.AsyncResult
lSpeed int
rSpeed int
리턴 Ice.AsyncResult

begin_move() 공개 메소드

public begin_move ( int lSpeed, int rSpeed, string>._System ctx__ ) : Ice.AsyncResult
lSpeed int
rSpeed int
ctx__ string>._System
리턴 Ice.AsyncResult

begin_ping() 공개 메소드

public begin_ping ( Ice cb__, object cookie__ ) : Ice.AsyncResult
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_ping() 공개 메소드

public begin_ping ( string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_ping() 공개 메소드

public begin_ping ( ) : Ice.AsyncResult
리턴 Ice.AsyncResult

begin_ping() 공개 메소드

public begin_ping ( string>._System ctx__ ) : Ice.AsyncResult
ctx__ string>._System
리턴 Ice.AsyncResult

begin_playSound() 공개 메소드

public begin_playSound ( R2D2 snd, Ice cb__, object cookie__ ) : Ice.AsyncResult
snd R2D2
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_playSound() 공개 메소드

public begin_playSound ( R2D2 snd, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
snd R2D2
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_playSound() 공개 메소드

public begin_playSound ( R2D2 snd ) : Ice.AsyncResult
snd R2D2
리턴 Ice.AsyncResult

begin_playSound() 공개 메소드

public begin_playSound ( R2D2 snd, string>._System ctx__ ) : Ice.AsyncResult
snd R2D2
ctx__ string>._System
리턴 Ice.AsyncResult

begin_rotateHead() 공개 메소드

public begin_rotateHead ( int angle, Ice cb__, object cookie__ ) : Ice.AsyncResult
angle int
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_rotateHead() 공개 메소드

public begin_rotateHead ( int angle, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
angle int
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_rotateHead() 공개 메소드

public begin_rotateHead ( int angle ) : Ice.AsyncResult
angle int
리턴 Ice.AsyncResult

begin_rotateHead() 공개 메소드

public begin_rotateHead ( int angle, string>._System ctx__ ) : Ice.AsyncResult
angle int
ctx__ string>._System
리턴 Ice.AsyncResult

begin_setFlapState() 공개 메소드

public begin_setFlapState ( R2D2 state, Ice cb__, object cookie__ ) : Ice.AsyncResult
state R2D2
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_setFlapState() 공개 메소드

public begin_setFlapState ( R2D2 state, string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
state R2D2
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_setFlapState() 공개 메소드

public begin_setFlapState ( R2D2 state ) : Ice.AsyncResult
state R2D2
리턴 Ice.AsyncResult

begin_setFlapState() 공개 메소드

public begin_setFlapState ( R2D2 state, string>._System ctx__ ) : Ice.AsyncResult
state R2D2
ctx__ string>._System
리턴 Ice.AsyncResult

begin_shutdown() 공개 메소드

public begin_shutdown ( Ice cb__, object cookie__ ) : Ice.AsyncResult
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_shutdown() 공개 메소드

public begin_shutdown ( string>._System ctx__, Ice cb__, object cookie__ ) : Ice.AsyncResult
ctx__ string>._System
cb__ Ice
cookie__ object
리턴 Ice.AsyncResult

begin_shutdown() 공개 메소드

public begin_shutdown ( ) : Ice.AsyncResult
리턴 Ice.AsyncResult

begin_shutdown() 공개 메소드

public begin_shutdown ( string>._System ctx__ ) : Ice.AsyncResult
ctx__ string>._System
리턴 Ice.AsyncResult

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b ) : BaseToBotPrx
b Ice
리턴 BaseToBotPrx

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b, string>._System ctx ) : BaseToBotPrx
b Ice
ctx string>._System
리턴 BaseToBotPrx

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b, string f ) : BaseToBotPrx
b Ice
f string
리턴 BaseToBotPrx

checkedCast() 공개 정적인 메소드

public static checkedCast ( Ice b, string f, string>._System ctx ) : BaseToBotPrx
b Ice
f string
ctx string>._System
리턴 BaseToBotPrx

createDelegateD__() 보호된 메소드

protected createDelegateD__ ( ) : Ice.ObjectDelD_
리턴 Ice.ObjectDelD_

createDelegateM__() 보호된 메소드

protected createDelegateM__ ( ) : Ice.ObjectDelM_
리턴 Ice.ObjectDelM_

end_move() 공개 메소드

public end_move ( Ice r__ ) : void
r__ Ice
리턴 void

end_ping() 공개 메소드

public end_ping ( Ice r__ ) : void
r__ Ice
리턴 void

end_playSound() 공개 메소드

public end_playSound ( Ice r__ ) : void
r__ Ice
리턴 void

end_rotateHead() 공개 메소드

public end_rotateHead ( Ice r__ ) : void
r__ Ice
리턴 void

end_setFlapState() 공개 메소드

public end_setFlapState ( Ice r__ ) : void
r__ Ice
리턴 void

end_shutdown() 공개 메소드

public end_shutdown ( Ice r__ ) : void
r__ Ice
리턴 void

ice_staticId() 공개 정적인 메소드

public static ice_staticId ( ) : string
리턴 string

move() 공개 메소드

public move ( int lSpeed, int rSpeed ) : void
lSpeed int
rSpeed int
리턴 void

move() 공개 메소드

public move ( int lSpeed, int rSpeed, string>._System context__ ) : void
lSpeed int
rSpeed int
context__ string>._System
리턴 void

ping() 공개 메소드

public ping ( ) : void
리턴 void

ping() 공개 메소드

public ping ( string>._System context__ ) : void
context__ string>._System
리턴 void

playSound() 공개 메소드

public playSound ( R2D2 snd ) : void
snd R2D2
리턴 void

playSound() 공개 메소드

public playSound ( R2D2 snd, string>._System context__ ) : void
snd R2D2
context__ string>._System
리턴 void

read__() 공개 정적인 메소드

public static read__ ( IceInternal is__ ) : BaseToBotPrx
is__ IceInternal
리턴 BaseToBotPrx

rotateHead() 공개 메소드

public rotateHead ( int angle ) : void
angle int
리턴 void

rotateHead() 공개 메소드

public rotateHead ( int angle, string>._System context__ ) : void
angle int
context__ string>._System
리턴 void

setFlapState() 공개 메소드

public setFlapState ( R2D2 state ) : void
state R2D2
리턴 void

setFlapState() 공개 메소드

public setFlapState ( R2D2 state, string>._System context__ ) : void
state R2D2
context__ string>._System
리턴 void

shutdown() 공개 메소드

public shutdown ( ) : void
리턴 void

shutdown() 공개 메소드

public shutdown ( string>._System context__ ) : void
context__ string>._System
리턴 void

uncheckedCast() 공개 정적인 메소드

public static uncheckedCast ( Ice b ) : BaseToBotPrx
b Ice
리턴 BaseToBotPrx

uncheckedCast() 공개 정적인 메소드

public static uncheckedCast ( Ice b, string f ) : BaseToBotPrx
b Ice
f string
리턴 BaseToBotPrx

write__() 공개 정적인 메소드

public static write__ ( IceInternal os__, BaseToBotPrx v__ ) : void
os__ IceInternal
v__ BaseToBotPrx
리턴 void

프로퍼티 상세

ids__ 공개적으로 정적으로 프로퍼티

public static string[] ids__
리턴 string[]