C# 클래스 Questor.Storylines.GenericCombatStoryline

상속: IStoryline
파일 보기 프로젝트 열기: ISeeDEDPpl/Questor

공개 메소드들

메소드 설명
Arm ( Storyline storyline ) : StorylineState

We check what ammo we need by starting a conversation with the agent and load the appropriate ammo

ExecuteMission ( Storyline storyline ) : StorylineState

Do a mini-questor here (goto mission, execute mission, goto base)

GenericCombatStoryline ( ) : System
PreAcceptMission ( Storyline storyline ) : StorylineState

We have no pre-accept steps

비공개 메소드들

메소드 설명
ApplySettings ( object sender, EventArgs e ) : void

Apply settings to the salvager

Interact ( ) : bool

Interact with the agent so we know what ammo to bring

LoadAmmo ( ) : bool

Load the appropriate ammo

메소드 상세

Arm() 공개 메소드

We check what ammo we need by starting a conversation with the agent and load the appropriate ammo
public Arm ( Storyline storyline ) : StorylineState
storyline Storyline
리턴 StorylineState

ExecuteMission() 공개 메소드

Do a mini-questor here (goto mission, execute mission, goto base)
public ExecuteMission ( Storyline storyline ) : StorylineState
storyline Storyline
리턴 StorylineState

GenericCombatStoryline() 공개 메소드

public GenericCombatStoryline ( ) : System
리턴 System

PreAcceptMission() 공개 메소드

We have no pre-accept steps
public PreAcceptMission ( Storyline storyline ) : StorylineState
storyline Storyline
리턴 StorylineState