메소드 | 설명 | |
---|---|---|
PhysicalRotationConstraintComponent ( [ physicalComponent ) : System | ||
Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void | ||
Update ( Protogame.ComponentizedEntity entity, IServerContext serverContext, IUpdateContext updateContext ) : void |
메소드 | 설명 | |
---|---|---|
Update ( ) : void |
public PhysicalRotationConstraintComponent ( [ physicalComponent ) : System | ||
physicalComponent | [ | |
리턴 | System |
public Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void | ||
entity | Protogame.ComponentizedEntity | |
gameContext | IGameContext | |
updateContext | IUpdateContext | |
리턴 | void |
public Update ( Protogame.ComponentizedEntity entity, IServerContext serverContext, IUpdateContext updateContext ) : void | ||
entity | Protogame.ComponentizedEntity | |
serverContext | IServerContext | |
updateContext | IUpdateContext | |
리턴 | void |