C# 클래스 Protogame.DefaultRenderTargetBackBufferUtilities

The default implementation of an IRenderTargetBackBufferUtilities.
상속: IRenderTargetBackBufferUtilities
파일 보기 프로젝트 열기: RedpointGames/Protogame

공개 메소드들

메소드 설명
IsCustomRenderTargetOutOfDate ( RenderTarget2D renderTarget, IGameContext gameContext, SurfaceFormat surfaceFormat, DepthFormat depthFormat, int multiSampleCount ) : bool
IsRenderTargetOutOfDate ( RenderTarget2D renderTarget, IGameContext gameContext ) : bool
UpdateCustomRenderTarget ( RenderTarget2D renderTarget, IGameContext gameContext, SurfaceFormat surfaceFormat, DepthFormat depthFormat, int multiSampleCount ) : RenderTarget2D
UpdateRenderTarget ( RenderTarget2D renderTarget, IGameContext gameContext ) : RenderTarget2D

메소드 상세

IsCustomRenderTargetOutOfDate() 공개 메소드

public IsCustomRenderTargetOutOfDate ( RenderTarget2D renderTarget, IGameContext gameContext, SurfaceFormat surfaceFormat, DepthFormat depthFormat, int multiSampleCount ) : bool
renderTarget Microsoft.Xna.Framework.Graphics.RenderTarget2D
gameContext IGameContext
surfaceFormat SurfaceFormat
depthFormat DepthFormat
multiSampleCount int
리턴 bool

IsRenderTargetOutOfDate() 공개 메소드

public IsRenderTargetOutOfDate ( RenderTarget2D renderTarget, IGameContext gameContext ) : bool
renderTarget Microsoft.Xna.Framework.Graphics.RenderTarget2D
gameContext IGameContext
리턴 bool

UpdateCustomRenderTarget() 공개 메소드

public UpdateCustomRenderTarget ( RenderTarget2D renderTarget, IGameContext gameContext, SurfaceFormat surfaceFormat, DepthFormat depthFormat, int multiSampleCount ) : RenderTarget2D
renderTarget Microsoft.Xna.Framework.Graphics.RenderTarget2D
gameContext IGameContext
surfaceFormat SurfaceFormat
depthFormat DepthFormat
multiSampleCount int
리턴 Microsoft.Xna.Framework.Graphics.RenderTarget2D

UpdateRenderTarget() 공개 메소드

public UpdateRenderTarget ( RenderTarget2D renderTarget, IGameContext gameContext ) : RenderTarget2D
renderTarget Microsoft.Xna.Framework.Graphics.RenderTarget2D
gameContext IGameContext
리턴 Microsoft.Xna.Framework.Graphics.RenderTarget2D