메소드 | 설명 | |
---|---|---|
CreateCopy ( ) : |
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DefaultCoroutineScheduler ( ) : System | ||
Post ( SendOrPostCallback d, object state ) : void | ||
Send ( SendOrPostCallback d, object state ) : void | ||
Update ( IGameContext gameContext, IUpdateContext updateContext ) : void | ||
Update ( IServerContext serverContext, IUpdateContext updateContext ) : void |
메소드 | 설명 | |
---|---|---|
Update ( ) : void |
public CreateCopy ( ) : |
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리턴 |
public Post ( SendOrPostCallback d, object state ) : void | ||
d | SendOrPostCallback | |
state | object | |
리턴 | void |
public Send ( SendOrPostCallback d, object state ) : void | ||
d | SendOrPostCallback | |
state | object | |
리턴 | void |
public Update ( IGameContext gameContext, IUpdateContext updateContext ) : void | ||
gameContext | IGameContext | |
updateContext | IUpdateContext | |
리턴 | void |
public Update ( IServerContext serverContext, IUpdateContext updateContext ) : void | ||
serverContext | IServerContext | |
updateContext | IUpdateContext | |
리턴 | void |