C# 클래스 Protogame.DefaultCaptureInlinePostProcessingRenderPass

The default implementation of an ICaptureInlinePostProcessingRenderPass.
상속: ICaptureInlinePostProcessingRenderPass
파일 보기 프로젝트 열기: RedpointGames/Protogame

공개 메소드들

메소드 설명
BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
DefaultCaptureInlinePostProcessingRenderPass ( IGraphicsBlit graphicsBlit ) : System
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void

메소드 상세

BeginRenderPass() 공개 메소드

public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, RenderTarget2D postProcessingSource ) : void
gameContext IGameContext
renderContext IRenderContext
previousPass IRenderPass
postProcessingSource Microsoft.Xna.Framework.Graphics.RenderTarget2D
리턴 void

DefaultCaptureInlinePostProcessingRenderPass() 공개 메소드

public DefaultCaptureInlinePostProcessingRenderPass ( IGraphicsBlit graphicsBlit ) : System
graphicsBlit IGraphicsBlit
리턴 System

EndRenderPass() 공개 메소드

public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void
gameContext IGameContext
renderContext IRenderContext
nextPass IRenderPass
리턴 void