C# 클래스 Protogame.BatchedControlEntity

This entity contains and controls the results of a batching operation.
상속: Protogame.ComponentizedEntity
파일 보기 프로젝트 열기: RedpointGames/Protogame 1 사용 예제들

공개 메소드들

메소드 설명
AttachBatchedPhysics ( CompoundShape shape ) : void
BatchedControlEntity ( IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory ) : Jitter.Collision.Shapes

메소드 상세

AttachBatchedPhysics() 공개 메소드

public AttachBatchedPhysics ( CompoundShape shape ) : void
shape Jitter.Collision.Shapes.CompoundShape
리턴 void

BatchedControlEntity() 공개 메소드

public BatchedControlEntity ( IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory ) : Jitter.Collision.Shapes
hierarchy IHierarchy
node INode
batchedControlFactory IBatchedControlFactory
리턴 Jitter.Collision.Shapes