C# 클래스 Project_Starfighter.Starfighter

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: csce3513/Team15 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
bookpages Microsoft.Xna.Framework.Graphics.Texture2D
finalScore int
graphics GraphicsDeviceManager
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
spriteFont Microsoft.Xna.Framework.Graphics.SpriteFont

공개 메소드들

메소드 설명
Starfighter ( ) : System

Starfighter ( Microsoft.Xna.Framework.Game game ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
CheckKey ( Keys theKey ) : bool
HandleActionScreen ( ) : void

HandleCreditScreen ( ) : void

HandleGameOverScreen ( ) : void
HandleInstructionsScreen ( ) : void

HandleQuitScreen ( ) : void
HandleStartScreen ( ) : void

HandleVictoryScreen ( ) : void

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void

Starfighter() 공개 메소드

public Starfighter ( ) : System
리턴 System

Starfighter() 공개 메소드

public Starfighter ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

bookpages 공개적으로 프로퍼티

public Texture2D,Microsoft.Xna.Framework.Graphics bookpages
리턴 Microsoft.Xna.Framework.Graphics.Texture2D

finalScore 공개적으로 프로퍼티

public int finalScore
리턴 int

graphics 공개적으로 프로퍼티

public GraphicsDeviceManager graphics
리턴 GraphicsDeviceManager

spriteBatch 공개적으로 프로퍼티

public SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
리턴 Microsoft.Xna.Framework.Graphics.SpriteBatch

spriteFont 공개적으로 프로퍼티

public SpriteFont,Microsoft.Xna.Framework.Graphics spriteFont
리턴 Microsoft.Xna.Framework.Graphics.SpriteFont