Свойство | Type | Description | |
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bookpages | Microsoft.Xna.Framework.Graphics.Texture2D | ||
finalScore | int | ||
graphics | GraphicsDeviceManager | ||
spriteBatch | |||
spriteFont |
Méthode | Description | |
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Starfighter ( ) : System |
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Starfighter ( Microsoft.Xna.Framework.Game game ) : System |
Méthode | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void | ||
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Méthode | Description | |
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CheckKey ( Keys theKey ) : bool | ||
HandleActionScreen ( ) : void |
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HandleCreditScreen ( ) : void |
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HandleGameOverScreen ( ) : void | ||
HandleInstructionsScreen ( ) : void |
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HandleQuitScreen ( ) : void | ||
HandleStartScreen ( ) : void |
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HandleVictoryScreen ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
public Starfighter ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
Résultat | System |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
public Texture2D,Microsoft.Xna.Framework.Graphics bookpages | ||
Résultat | Microsoft.Xna.Framework.Graphics.Texture2D |
public SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch | ||
Résultat |