메소드 | 설명 | |
---|---|---|
GearJoint ( |
Requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.
|
|
GetReactionForce ( float inv_dt ) : |
||
GetReactionTorque ( float inv_dt ) : float |
메소드 | 설명 | |
---|---|---|
InitVelocityConstraints ( TimeStep &step ) : void | ||
SolvePositionConstraints ( ) : bool | ||
SolveVelocityConstraints ( TimeStep &step ) : void |
public GearJoint ( |
||
jointA | The first joint. | |
jointB | The second joint. | |
ratio | float | The ratio. |
리턴 | System.Diagnostics |
public GetReactionForce ( float inv_dt ) : |
||
inv_dt | float | |
리턴 |