Method | Description | |
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GearJoint ( |
Requires two existing revolute or prismatic joints (any combination will work). The provided joints must attach a dynamic body to a static body.
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GetReactionForce ( float inv_dt ) : |
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GetReactionTorque ( float inv_dt ) : float |
Method | Description | |
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InitVelocityConstraints ( TimeStep &step ) : void | ||
SolvePositionConstraints ( ) : bool | ||
SolveVelocityConstraints ( TimeStep &step ) : void |
public GearJoint ( |
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jointA | The first joint. | |
jointB | The second joint. | |
ratio | float | The ratio. |
return | System.Diagnostics |
public GetReactionForce ( float inv_dt ) : |
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inv_dt | float | |
return |
public GetReactionTorque ( float inv_dt ) : float | ||
inv_dt | float | |
return | float |