프로퍼티 | 타입 | 설명 | |
---|---|---|---|
endGoal | |||
flock | Flock | ||
game | Project2Game | ||
player |
메소드 | 설명 | |
---|---|---|
AddChild ( INode childNode ) : void | ||
BeginDraw ( ) : bool | ||
BuildLevel ( ) : void | ||
Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
EndDraw ( ) : void | ||
Level ( Project2Game game ) : System | ||
RemoveChild ( INode childNode ) : void | ||
ResetPlayer ( ) : void | ||
Update ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
getCameraOffset ( ) : System.Vector3 | ||
getCameraStartPosition ( ) : System.Vector3 | ||
getStartPosition ( ) : System.Vector3 |
public Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
리턴 | void |
public Update ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
리턴 | void |
public getCameraStartPosition ( ) : System.Vector3 | ||
리턴 | System.Vector3 |
public ModelPhysicsObject,Project2.GameObjects.Abstract endGoal | ||
리턴 |