Свойство | Type | Description | |
---|---|---|---|
endGoal | |||
flock | Flock | ||
game | Project2Game | ||
player |
Méthode | Description | |
---|---|---|
AddChild ( INode childNode ) : void | ||
BeginDraw ( ) : bool | ||
BuildLevel ( ) : void | ||
Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
EndDraw ( ) : void | ||
Level ( Project2Game game ) : System | ||
RemoveChild ( INode childNode ) : void | ||
ResetPlayer ( ) : void | ||
Update ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
getCameraOffset ( ) : System.Vector3 | ||
getCameraStartPosition ( ) : System.Vector3 | ||
getStartPosition ( ) : System.Vector3 |
public Draw ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
Résultat | void |
public Level ( Project2Game game ) : System | ||
game | Project2Game | |
Résultat | System |
public RemoveChild ( INode childNode ) : void | ||
childNode | INode | |
Résultat | void |
public Update ( SharpDX.Toolkit.GameTime gameTime ) : void | ||
gameTime | SharpDX.Toolkit.GameTime | |
Résultat | void |
public getCameraOffset ( ) : System.Vector3 | ||
Résultat | System.Vector3 |
public getCameraStartPosition ( ) : System.Vector3 | ||
Résultat | System.Vector3 |
public getStartPosition ( ) : System.Vector3 | ||
Résultat | System.Vector3 |
public ModelPhysicsObject,Project2.GameObjects.Abstract endGoal | ||
Résultat |