메소드 |
설명 |
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GetRectForMode ( float x, float y, float width, float height, int mode ) : RectangleI |
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PLang ( ) : System |
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PLang ( PRenderer rndr ) : System |
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abs ( float x ) : float |
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abs ( int x ) : int |
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acos ( float v ) : float |
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alpha ( color c ) : float |
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arc ( float x, float y, float width, float height, float start, float stop ) : void |
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asin ( float x ) : float |
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atan ( float x ) : float |
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atan2 ( float y, float x ) : float |
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background ( color c ) : void |
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background ( color c, int alpha ) : void |
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background ( int gray ) : void |
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background ( int gray, int alpha ) : void |
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background ( int v1, int v2, int v3 ) : void |
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background ( int v1, int v2, int v3, int alpha ) : void |
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beginShape ( ) : void |
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beginShape ( int mode ) : void |
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bezier ( int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2 ) : void |
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blendColor ( color c1, color c2, BLENDMODE mode ) : color |
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blue ( color c ) : float |
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ceil ( float x ) : int |
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color ( double v1, double v2, double v3 ) : color |
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color ( int gray ) : color |
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color ( int gray, int alpha ) : color |
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color ( int v1, int v2, int v3 ) : color |
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color ( int v1, int v2, int v3, int alpha ) : color |
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colorMode ( int mode ) : void |
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colorMode ( int mode, int range ) : void |
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colorMode ( int mode, int range1, int range2, int range3 ) : void |
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colorMode ( int mode, int range1, int range2, int range3, int range4 ) : void |
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constrain ( float x, float minVal, float maxVal ) : float |
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constrain ( int x, int minVal, int maxVal ) : int |
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cos ( float x ) : float |
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createImage ( int width, int height, FORMAT format ) : PImage |
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cursor ( ) : void |
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cursor ( MODE mode ) : void |
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cursor ( PImage image, int x, int y ) : void |
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degrees ( float x ) : float |
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delay ( int milliseconds ) : void |
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dist ( float x1, float y1, float x2, float y2 ) : float |
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dist ( int x1, int y1, int x2, int y2 ) : float |
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draw ( ) : void |
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ellipse ( float x, float y, float width, float height ) : void |
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ellipseMode ( int mode ) : void |
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endShape ( ) : void |
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endShape ( int mode ) : void |
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exit ( ) : void |
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exp ( float x ) : float |
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exp ( int x ) : float |
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fill ( color c ) : void |
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fill ( color c, int alpha ) : void |
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fill ( int gray ) : void |
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fill ( int gray, int alpha ) : void |
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fill ( int v1, int v2, int v3 ) : void |
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fill ( int v1, int v2, int v3, int alpha ) : void |
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floor ( float x ) : int |
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frameRate ( int fps ) : void |
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green ( color c ) : float |
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hint ( int item ) : void |
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lerp ( double value1, double value2, double amt ) : float |
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lerp ( int value1, int value2, float amt ) : float |
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line ( float x1, float y1, float x2, float y2 ) : void |
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line ( float x1, float y1, float z1, float x2, float y2, float z2 ) : void |
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log ( float x ) : float |
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log ( int x ) : float |
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loop ( ) : void |
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mag ( float x, float y ) : float |
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mag ( float x, float y, float z ) : float |
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map ( float x, float low1, float high1, float low2, float high2 ) : float |
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max ( float xv ) : float |
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max ( float x, float y ) : float |
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max ( float x, float y, float z ) : float |
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min ( float xv ) : float |
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min ( float x, float y ) : float |
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min ( float x, float y, float z ) : float |
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noCursor ( ) : void |
Hides the cursor from view. |
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noFill ( ) : void |
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noLoop ( ) : void |
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noStroke ( ) : void |
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noise ( float x ) : float |
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noise ( float x, float y ) : float |
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noise ( float x, float y, float z ) : float |
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noiseDetail ( int octaves ) : void |
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noiseDetail ( int octaves, float falloff ) : void |
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noiseSeed ( int x ) : float |
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norm ( float x, float low, float high ) : float |
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onsize ( int width, int height ) : void |
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point ( float x, float y ) : void |
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point ( float x, float y, float z ) : void |
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popStyle ( ) : void |
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pow ( float num, float exponent ) : float |
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pushStyle ( ) : void |
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quad ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : void |
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radians ( float x ) : float |
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random ( float high ) : float |
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random ( float low, float high ) : float |
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randomSeed ( int seed ) : void |
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rect ( float x, float y, float width, float height ) : void |
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rectMode ( int mode ) : void |
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red ( color c ) : float |
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redraw ( ) : void |
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round ( float value ) : int |
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set ( int x, int y, color c ) : void |
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setup ( ) : void |
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sin ( float x ) : float |
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size ( int width_, int height_ ) : void |
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smooth ( ) : void |
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sq ( float x ) : float |
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sqrt ( float x ) : float |
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stroke ( color c ) : void |
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stroke ( color c, int alpha ) : void |
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stroke ( int gray ) : void |
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stroke ( int gray, int alpha ) : void |
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stroke ( int v1, int v2, int v3 ) : void |
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stroke ( int v1, int v2, int v3, int alpha ) : void |
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strokeCap ( int cap ) : void |
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strokeJoin ( int join ) : void |
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strokeWeight ( double weight_ ) : void |
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strokeWeight ( int weight_ ) : void |
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tan ( float x ) : float |
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triangle ( float x1, float y1, float x2, float y2, float x3, float y3 ) : void |
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vertex ( double x, double y ) : void |
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vertex ( double x, double y, double z ) : void |
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vertex ( double x, double y, double u, double v ) : void |
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vertex ( double x, double y, double z, double u, double v ) : void |
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vertex ( int x, int y ) : void |
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vertex ( int x, int y, int z ) : void |
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vertex ( int x, int y, int u, int v ) : void |
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vertex ( int x, int y, int z, int u, int v ) : void |
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