Method | Description | |
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GetRectForMode ( float x, float y, float width, float height, int mode ) : RectangleI | ||
PLang ( ) : System | ||
PLang ( |
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abs ( float x ) : float | ||
abs ( int x ) : int | ||
acos ( float v ) : float | ||
alpha ( |
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arc ( float x, float y, float width, float height, float start, float stop ) : void | ||
asin ( float x ) : float | ||
atan ( float x ) : float | ||
atan2 ( float y, float x ) : float | ||
background ( |
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background ( |
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background ( int gray ) : void | ||
background ( int gray, int alpha ) : void | ||
background ( int v1, int v2, int v3 ) : void | ||
background ( int v1, int v2, int v3, int alpha ) : void | ||
beginShape ( ) : void | ||
beginShape ( int mode ) : void | ||
bezier ( int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2 ) : void | ||
blendColor ( |
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blue ( |
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ceil ( float x ) : int | ||
color ( double v1, double v2, double v3 ) : |
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color ( int gray ) : |
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color ( int gray, int alpha ) : |
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color ( int v1, int v2, int v3 ) : |
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color ( int v1, int v2, int v3, int alpha ) : |
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colorMode ( int mode ) : void | ||
colorMode ( int mode, int range ) : void | ||
colorMode ( int mode, int range1, int range2, int range3 ) : void | ||
colorMode ( int mode, int range1, int range2, int range3, int range4 ) : void | ||
constrain ( float x, float minVal, float maxVal ) : float | ||
constrain ( int x, int minVal, int maxVal ) : int | ||
cos ( float x ) : float | ||
createImage ( int width, int height, FORMAT format ) : PImage | ||
cursor ( ) : void | ||
cursor ( MODE mode ) : void | ||
cursor ( PImage image, int x, int y ) : void | ||
degrees ( float x ) : float | ||
delay ( int milliseconds ) : void | ||
dist ( float x1, float y1, float x2, float y2 ) : float | ||
dist ( int x1, int y1, int x2, int y2 ) : float | ||
draw ( ) : void | ||
ellipse ( float x, float y, float width, float height ) : void | ||
ellipseMode ( int mode ) : void | ||
endShape ( ) : void | ||
endShape ( int mode ) : void | ||
exit ( ) : void | ||
exp ( float x ) : float | ||
exp ( int x ) : float | ||
fill ( |
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fill ( |
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fill ( int gray ) : void | ||
fill ( int gray, int alpha ) : void | ||
fill ( int v1, int v2, int v3 ) : void | ||
fill ( int v1, int v2, int v3, int alpha ) : void | ||
floor ( float x ) : int | ||
frameRate ( int fps ) : void | ||
green ( |
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hint ( int item ) : void | ||
lerp ( double value1, double value2, double amt ) : float | ||
lerp ( int value1, int value2, float amt ) : float | ||
line ( float x1, float y1, float x2, float y2 ) : void | ||
line ( float x1, float y1, float z1, float x2, float y2, float z2 ) : void | ||
log ( float x ) : float | ||
log ( int x ) : float | ||
loop ( ) : void | ||
mag ( float x, float y ) : float | ||
mag ( float x, float y, float z ) : float | ||
map ( float x, float low1, float high1, float low2, float high2 ) : float | ||
max ( float xv ) : float | ||
max ( float x, float y ) : float | ||
max ( float x, float y, float z ) : float | ||
min ( float xv ) : float | ||
min ( float x, float y ) : float | ||
min ( float x, float y, float z ) : float | ||
noCursor ( ) : void |
Hides the cursor from view.
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noFill ( ) : void | ||
noLoop ( ) : void | ||
noStroke ( ) : void | ||
noise ( float x ) : float | ||
noise ( float x, float y ) : float | ||
noise ( float x, float y, float z ) : float | ||
noiseDetail ( int octaves ) : void | ||
noiseDetail ( int octaves, float falloff ) : void | ||
noiseSeed ( int x ) : float | ||
norm ( float x, float low, float high ) : float | ||
onsize ( int width, int height ) : void | ||
point ( float x, float y ) : void | ||
point ( float x, float y, float z ) : void | ||
popStyle ( ) : void | ||
pow ( float num, float exponent ) : float | ||
pushStyle ( ) : void | ||
quad ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : void | ||
radians ( float x ) : float | ||
random ( float high ) : float | ||
random ( float low, float high ) : float | ||
randomSeed ( int seed ) : void | ||
rect ( float x, float y, float width, float height ) : void | ||
rectMode ( int mode ) : void | ||
red ( |
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redraw ( ) : void | ||
round ( float value ) : int | ||
set ( int x, int y, |
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setup ( ) : void | ||
sin ( float x ) : float | ||
size ( int width_, int height_ ) : void | ||
smooth ( ) : void | ||
sq ( float x ) : float | ||
sqrt ( float x ) : float | ||
stroke ( |
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stroke ( |
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stroke ( int gray ) : void | ||
stroke ( int gray, int alpha ) : void | ||
stroke ( int v1, int v2, int v3 ) : void | ||
stroke ( int v1, int v2, int v3, int alpha ) : void | ||
strokeCap ( int cap ) : void | ||
strokeJoin ( int join ) : void | ||
strokeWeight ( double weight_ ) : void | ||
strokeWeight ( int weight_ ) : void | ||
tan ( float x ) : float | ||
triangle ( float x1, float y1, float x2, float y2, float x3, float y3 ) : void | ||
vertex ( double x, double y ) : void | ||
vertex ( double x, double y, double z ) : void | ||
vertex ( double x, double y, double u, double v ) : void | ||
vertex ( double x, double y, double z, double u, double v ) : void | ||
vertex ( int x, int y ) : void | ||
vertex ( int x, int y, int z ) : void | ||
vertex ( int x, int y, int u, int v ) : void | ||
vertex ( int x, int y, int z, int u, int v ) : void |
Method | Description | |
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DrawLines ( |
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DrawPoints ( |
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DrawQuadStrip ( |
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DrawQuads ( |
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DrawTriangleFan ( |
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DrawTriangleStrip ( |
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DrawTriangles ( |
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ResetBrush ( ) : void | ||
ResetPen ( ) : void | ||
SetRenderer ( |
Method | Description | |
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GetPoints ( |
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createGraphics ( int width, int heigh, |
protected DrawQuadStrip ( |
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pts | ||
return | void |
protected DrawTriangleFan ( |
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pts | ||
return | void |
protected DrawTriangleStrip ( |
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pts | ||
return | void |
protected DrawTriangles ( |
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pts | ||
return | void |
public GetRectForMode ( float x, float y, float width, float height, int mode ) : RectangleI | ||
x | float | |
y | float | |
width | float | |
height | float | |
mode | int | |
return | RectangleI |
public arc ( float x, float y, float width, float height, float start, float stop ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
start | float | |
stop | float | |
return | void |
public background ( |
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c | ||
alpha | int | |
return | void |
public background ( int gray, int alpha ) : void | ||
gray | int | |
alpha | int | |
return | void |
public background ( int v1, int v2, int v3 ) : void | ||
v1 | int | |
v2 | int | |
v3 | int | |
return | void |
public background ( int v1, int v2, int v3, int alpha ) : void | ||
v1 | int | |
v2 | int | |
v3 | int | |
alpha | int | |
return | void |
public bezier ( int x1, int y1, int cx1, int cy1, int cx2, int cy2, int x2, int y2 ) : void | ||
x1 | int | |
y1 | int | |
cx1 | int | |
cy1 | int | |
cx2 | int | |
cy2 | int | |
x2 | int | |
y2 | int | |
return | void |
public blendColor ( |
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c1 | ||
c2 | ||
mode | BLENDMODE | |
return |
public color ( double v1, double v2, double v3 ) : |
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v1 | double | |
v2 | double | |
v3 | double | |
return |
public color ( int v1, int v2, int v3 ) : |
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v1 | int | |
v2 | int | |
v3 | int | |
return |
public color ( int v1, int v2, int v3, int alpha ) : |
||
v1 | int | |
v2 | int | |
v3 | int | |
alpha | int | |
return |
public colorMode ( int mode, int range ) : void | ||
mode | int | |
range | int | |
return | void |
public colorMode ( int mode, int range1, int range2, int range3 ) : void | ||
mode | int | |
range1 | int | |
range2 | int | |
range3 | int | |
return | void |
public colorMode ( int mode, int range1, int range2, int range3, int range4 ) : void | ||
mode | int | |
range1 | int | |
range2 | int | |
range3 | int | |
range4 | int | |
return | void |
public constrain ( float x, float minVal, float maxVal ) : float | ||
x | float | |
minVal | float | |
maxVal | float | |
return | float |
public constrain ( int x, int minVal, int maxVal ) : int | ||
x | int | |
minVal | int | |
maxVal | int | |
return | int |
public createImage ( int width, int height, FORMAT format ) : PImage | ||
width | int | |
height | int | |
format | FORMAT | |
return | PImage |
public cursor ( PImage image, int x, int y ) : void | ||
image | PImage | |
x | int | |
y | int | |
return | void |
public dist ( float x1, float y1, float x2, float y2 ) : float | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | float |
public dist ( int x1, int y1, int x2, int y2 ) : float | ||
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
return | float |
public ellipse ( float x, float y, float width, float height ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
return | void |
public fill ( int v1, int v2, int v3, int alpha ) : void | ||
v1 | int | |
v2 | int | |
v3 | int | |
alpha | int | |
return | void |
public lerp ( double value1, double value2, double amt ) : float | ||
value1 | double | |
value2 | double | |
amt | double | |
return | float |
public lerp ( int value1, int value2, float amt ) : float | ||
value1 | int | |
value2 | int | |
amt | float | |
return | float |
public line ( float x1, float y1, float x2, float y2 ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | void |
public line ( float x1, float y1, float z1, float x2, float y2, float z2 ) : void | ||
x1 | float | |
y1 | float | |
z1 | float | |
x2 | float | |
y2 | float | |
z2 | float | |
return | void |
public mag ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
return | float |
public map ( float x, float low1, float high1, float low2, float high2 ) : float | ||
x | float | |
low1 | float | |
high1 | float | |
low2 | float | |
high2 | float | |
return | float |
public max ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
return | float |
public min ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
return | float |
public noise ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
return | float |
public noiseDetail ( int octaves, float falloff ) : void | ||
octaves | int | |
falloff | float | |
return | void |
public norm ( float x, float low, float high ) : float | ||
x | float | |
low | float | |
high | float | |
return | float |
public onsize ( int width, int height ) : void | ||
width | int | |
height | int | |
return | void |
public point ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public pow ( float num, float exponent ) : float | ||
num | float | |
exponent | float | |
return | float |
public quad ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
x4 | float | |
y4 | float | |
return | void |
public random ( float low, float high ) : float | ||
low | float | |
high | float | |
return | float |
public rect ( float x, float y, float width, float height ) : void | ||
x | float | |
y | float | |
width | float | |
height | float | |
return | void |
public size ( int width_, int height_ ) : void | ||
width_ | int | |
height_ | int | |
return | void |
public stroke ( int v1, int v2, int v3 ) : void | ||
v1 | int | |
v2 | int | |
v3 | int | |
return | void |
public stroke ( int v1, int v2, int v3, int alpha ) : void | ||
v1 | int | |
v2 | int | |
v3 | int | |
alpha | int | |
return | void |
public strokeWeight ( double weight_ ) : void | ||
weight_ | double | |
return | void |
public triangle ( float x1, float y1, float x2, float y2, float x3, float y3 ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
return | void |
public vertex ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public vertex ( double x, double y, double u, double v ) : void | ||
x | double | |
y | double | |
u | double | |
v | double | |
return | void |
public vertex ( double x, double y, double z, double u, double v ) : void | ||
x | double | |
y | double | |
z | double | |
u | double | |
v | double | |
return | void |
public vertex ( int x, int y, int u, int v ) : void | ||
x | int | |
y | int | |
u | int | |
v | int | |
return | void |
public vertex ( int x, int y, int z, int u, int v ) : void | ||
x | int | |
y | int | |
z | int | |
u | int | |
v | int | |
return | void |