C# 클래스 PrettyPoly.PrettyPolyObjectLayer

상속: PrettyPolyLayer
파일 보기 프로젝트 열기: ShreveportArcade/PrettyPoly

공개 프로퍼티들

프로퍼티 타입 설명
sortingOrder int
sortingOrderVariation int

공개 메소드들

메소드 설명
AddInnerFill ( Transform root, Vector3 points, float pathLength ) : void
AddObject ( Transform root, Vector3 position, Vector3 dir, int &index, float t ) : void
AddStroke ( Transform root, Vector3 points, float pathLength, bool closed ) : void
AddStrokeSegment ( Transform root, Vector3 a, Vector3 b, float pathLength, float &distTraveled, int &index ) : void
UpdateObjects ( Transform root, PrettyPoly.PrettyPolyPoint points, bool closed ) : void

메소드 상세

AddInnerFill() 공개 메소드

public AddInnerFill ( Transform root, Vector3 points, float pathLength ) : void
root UnityEngine.Transform
points UnityEngine.Vector3
pathLength float
리턴 void

AddObject() 공개 메소드

public AddObject ( Transform root, Vector3 position, Vector3 dir, int &index, float t ) : void
root UnityEngine.Transform
position UnityEngine.Vector3
dir UnityEngine.Vector3
index int
t float
리턴 void

AddStroke() 공개 메소드

public AddStroke ( Transform root, Vector3 points, float pathLength, bool closed ) : void
root UnityEngine.Transform
points UnityEngine.Vector3
pathLength float
closed bool
리턴 void

AddStrokeSegment() 공개 메소드

public AddStrokeSegment ( Transform root, Vector3 a, Vector3 b, float pathLength, float &distTraveled, int &index ) : void
root UnityEngine.Transform
a UnityEngine.Vector3
b UnityEngine.Vector3
pathLength float
distTraveled float
index int
리턴 void

UpdateObjects() 공개 메소드

public UpdateObjects ( Transform root, PrettyPoly.PrettyPolyPoint points, bool closed ) : void
root UnityEngine.Transform
points PrettyPoly.PrettyPolyPoint
closed bool
리턴 void

프로퍼티 상세

sortingOrder 공개적으로 프로퍼티

public int sortingOrder
리턴 int

sortingOrderVariation 공개적으로 프로퍼티

public int sortingOrderVariation
리턴 int