C# 클래스 PrettyPoly.PrettyPolyLayer

상속: UnityEngine.ScriptableObject
파일 보기 프로젝트 열기: ShreveportArcade/PrettyPoly

공개 메소드들

메소드 설명
ExistsInDirection ( Vector2 dir ) : bool
FixParams ( ) : void
GetDirection ( Vector3 dir, int index, float t ) : Vector3
GetOffset ( PrettyPoly.PrettyPolyPoint points ) : UnityEngine.Vector3[]
GetPosition ( Vector3 position, Vector3 right, Vector3 up, float size ) : Vector3
GetShiftedColor ( Color color, float t ) : Color
GetSize ( float t ) : float

메소드 상세

ExistsInDirection() 공개 메소드

public ExistsInDirection ( Vector2 dir ) : bool
dir UnityEngine.Vector2
리턴 bool

FixParams() 공개 메소드

public FixParams ( ) : void
리턴 void

GetDirection() 공개 메소드

public GetDirection ( Vector3 dir, int index, float t ) : Vector3
dir UnityEngine.Vector3
index int
t float
리턴 UnityEngine.Vector3

GetOffset() 공개 메소드

public GetOffset ( PrettyPoly.PrettyPolyPoint points ) : UnityEngine.Vector3[]
points PrettyPoly.PrettyPolyPoint
리턴 UnityEngine.Vector3[]

GetPosition() 공개 메소드

public GetPosition ( Vector3 position, Vector3 right, Vector3 up, float size ) : Vector3
position UnityEngine.Vector3
right UnityEngine.Vector3
up UnityEngine.Vector3
size float
리턴 UnityEngine.Vector3

GetShiftedColor() 공개 메소드

public GetShiftedColor ( Color color, float t ) : Color
color UnityEngine.Color
t float
리턴 UnityEngine.Color

GetSize() 공개 메소드

public GetSize ( float t ) : float
t float
리턴 float