메소드 | 설명 | |
---|---|---|
HandleInput ( SGDE game, InputComponent input ) : void | ||
ShootProjectile ( ) : Projectile | ||
Update ( |
public HandleInput ( SGDE game, InputComponent input ) : void | ||
game | SGDE | |
input | InputComponent | |
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |